Search found 9 matches

by Expack
18 Sep 2011, 21:57
Forum: Trackmania 2
Topic: Allow users to adjust power of FXAA
Replies: 19
Views: 5422

Re: Allow users to adjust power of FXAA

We shouldn't have to choose between shaders and AA I *think* you need to use DirectX 10 or DirectX 11 to do that, and Trackmania uses DirectX 9. I remember that a few years ago that was a problem on some games where you had to use Windows Vista in order to use AA because DX10 was not available on w...
by Expack
14 Sep 2011, 20:26
Forum: Trackmania 2
Topic: Allow users to adjust power of FXAA
Replies: 19
Views: 5422

Re: Allow users to adjust power of FXAA

I don't know if Trackmania 2 uses a deferred renderer and therefore can't use traditional AA... Actually, you can use traditional AA on the "VeryFast" and "Fast" shader quality levels under the Advanced Configuration window. Presumably why they don't have FXAA here is because FXAA doesn't interfere...
by Expack
08 Sep 2011, 01:49
Forum: Trackmania 2
Topic: OpenCL (Open Computing Language)
Replies: 2
Views: 707

Re: OpenCL (Open Computing Language)

I don't think so. There is no element in the game that could benefit from it, except adding on purpose some purely aesthetic special effect that requires massive simulation (volumetric smoke effects or dynamic simulation of waves). Even if such effects were implemented in the game, I believe a fixe...
by Expack
06 Sep 2011, 00:36
Forum: Trackmania 2
Topic: Car lights independend from shader settings
Replies: 15
Views: 4574

Re: Car lights independend from shader settings

I have to agree with the posters here - it should be a no-brainer to allow car lights to operate without using shaders.
by Expack
31 Aug 2011, 19:53
Forum: Workbench
Topic: "Canyon Car Cockpit" Mediatracker Clip
Replies: 1
Views: 1084

Re: "Canyon Car Cockpit" Mediatracker Clip

I have updated the original post with a link to a new version which is more suitable for vehicles which have left-hand vehicles. Enjoy!
by Expack
31 Aug 2011, 19:51
Forum: Workbench
Topic: Maupis TM² Signs (Update - 15 new signs)
Replies: 19
Views: 4614

Re: Maupi's TM² Sign's

Maupi wrote:@ Expack

This could be an solution for your problem...

Image

More signs are on the way... stay tuned.
Maupi
Perfect! :D
by Expack
31 Aug 2011, 00:03
Forum: Workbench
Topic: Maupis TM² Signs (Update - 15 new signs)
Replies: 19
Views: 4614

Re: Maupi's TM² Sign's

Very nice set of signs! The only sign I can see off-hand which is missing is one which indicates when you need to go onto one of the splits of a certain set of narrow track pieces. Here's an example from one of my tracks were such a sign would be useful: http://dl.dropbox.com/u/13771683/ScreenShot02...
by Expack
28 Aug 2011, 16:28
Forum: Workbench
Topic: "Canyon Car Cockpit" Mediatracker Clip
Replies: 1
Views: 1084

"Canyon Car Cockpit" Mediatracker Clip

http://dl.dropbox.com/u/13771683/CanyonCarCockpit.png I've created a simple clip which allows the camera to be 'seated' in the passenger's seat in the cockpit of the default Canyon car. You can view a video demonstration of it at http://youtu.be/4NKZvlYNSXg , and you can download the clip at http:/...
by Expack
28 Aug 2011, 15:52
Forum: Trackmania 2
Topic: Allow users to adjust power of FXAA
Replies: 19
Views: 5422

Allow users to adjust power of FXAA

I've been reading several people not exactly satisfied with only being able to use FXAA anti-aliasing on the higher shader quality settings. From what I've read, it's because they'd rather use 'normal' anti-aliasing. Given as there's only one setting for FXAA, I can understand. Although I'd still li...

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