
I've created a simple clip which allows the camera to be 'seated' in the passenger's seat in the cockpit of the default Canyon car. You can view a video demonstration of it at http://youtu.be/4NKZvlYNSXg, and you can download the clip at http://dl.dropbox.com/u/13771683/Canyon ... t.Clip.Gbx. Also, if you prefer to perspective to be from the driver's seat, you can now use this clip: http://dl.dropbox.com/u/13771683/Canyon ... 2.Clip.Gbx
Pros:
- Provides a more 'realistic' approach to driving similar to racing simulation games
- Gives an interesting viewpoint for replays
- Has major issues with non-raytraced reflections when shooting a video in-game (very hard to see out of the windows due to intense reflections)
- Has some issues with raytraced reflections when shooting a video in-game (reflections on windows can be unrealistic)
- Has issues with "high" reflection quality similar to non-raytraced reflections, except the reflection intensity is noticeably less
- Camera does not compensate for cockpit deformation, resulting in noticeable clipping
- Reflection intensity is amplified by multiple cars intersecting each other (the video linked to above clearly illustrates this issue)