Search found 9 matches

by shenef
28 Oct 2015, 17:06
Forum: Medias
Topic: The Screenshots Thread
Replies: 900
Views: 292908

Re: The Screenshots Thread

I made this one in April 2013 :)
Original size is 30000x16875px (74MB jpg file) and you can download it here: https://drive.google.com/open?id=0BxINz ... ENXbEJPYWM

Image
by shenef
13 Oct 2015, 10:17
Forum: Medias
Topic: Super Resolution Screenshots
Replies: 0
Views: 1291

Super Resolution Screenshots

Hi all! I a few months ago made a kinda big screenshot (30000 x 16875 px) and i just wanted to know if you have some huge screenshots too :D It´s tiled in a few pieces and i had a few crashes by figuring out how to make the biggest possible screenshot Here is a link to it: https://drive.google.com/...
by shenef
14 Dec 2012, 10:38
Forum: Medias
Topic: How i can make my video same as trailer TrackMania Canyon
Replies: 19
Views: 3731

Re: How i can make my video same as trailer TrackMania Canyo

Hold CTRL while opening your replay and you will able to edit the mood and the mod too.
then save it again with a new name and you have the same replay with different moods :D
much less work than in trackmania 1
by shenef
27 Nov 2012, 08:35
Forum: Trackmania 2
Topic: Trackmania ² United
Replies: 13
Views: 5078

Re: Trackmania ² United

i think it would be possible to simply kill the old tmu/f engine with a huge update or a full integration in the maniaplanet engine but integration must contain: - move all data from the old folders to the maniaplanet folder - convert all old tracks, replays, autosaves, clips,... into the new format...
by shenef
20 Sep 2012, 08:40
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 362948

Re: Custom Objects Specifications

maybe we can figure out whats (or will be) possible with the new block import some things we need to know and maybe add some of them to this specifications - a list of the materials - why is there a "common" folder if you can use only one game in one title? - where are the limits for the c...
by shenef
17 May 2012, 11:36
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140408

Re: mpbc 0.1.5: custom block creation tool

wow so cool (y) Coastkid a tree would be awesome^^ yes, driving in forest will be so cool, sharp shadows from leafs hit the road and slide on car body..... ahhh.... but unfortunately custom blocks does not support alpha opacity at the moment so it is impossible to make trees (only branches). no com...
by shenef
16 May 2012, 10:49
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140408

Re: mpbc 0.1.5: custom block creation tool

hey guys :D first of all - awesome work arc_ ;) (i really want to know what nadeo thinks about you :D) btw. whats your ingame name? are you a good driver or mapper? i want to play tracks made by arc_ ;D ( BooleanDrift by Arc_ ) i have a few questions to you and the community 1. is someone working on...
by shenef
24 Apr 2012, 08:31
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 140408

Re: mpbc 0.1.1: custom block creation tool

arc_: Roadmap for next version: Drawable roads (done) Checkpoints (done) Fix baked lighting (done) Clips LOD's baked Lighting and checkpoints are done? what was the solution for the problem with the lighting? :) (LOD=Mipmapping for 3D objects? [lowpoly, medpoly, highpoly?]) I testet yesterday the cu...
by shenef
22 Feb 2012, 16:02
Forum: Maniaplanet
Topic: Modifying textures on individual blocks
Replies: 6
Views: 1940

Re: Modifying textures on individual blocks

i think it´s an awesome idea :D most maps on MX will not use this feature i think -> server loading times will only minimal increase on RPG maps / servers loading will immense sometimes but imaginge what could be possible if *.bik files come back to Maniaplanet :D with *.bik files and a completed m...

Go to advanced search