Search found 24 matches
- 03 Jul 2014, 18:38
- Forum: Announcements
- Topic: Hello Planet #4
- Replies: 72
- Views: 22069
Re: Hello Planet #4
well technically everybody would have access to making custom objects. i mean everyone also has access to making custom skins. but barely anyone actually does make them or even use them. Making custom models is not an easy skill set, and it's not one that everyone has. A comparison to making custom...
- 03 Jul 2014, 02:02
- Forum: Announcements
- Topic: Hello Planet #4
- Replies: 72
- Views: 22069
Re: Hello Planet #4
Just my two cents: If custom objects were usable in the main TM2/SM titles, I feel it would destroy the spirit of the game; tipping the playing (or rather, map-making) field unfairly in favor of those who can model out anything they please as opposed to having to rely on the same set of building bl...
- 27 Jun 2014, 07:05
- Forum: Maniaplanet
- Topic: The Titlepacksystem - The False Prophet
- Replies: 58
- Views: 13650
Re: The Titlepacksystem - The False Prophet
Just my two cents: If custom objects were usable in the main TM2/SM titles, I feel it would destroy the spirit of the game; tipping the playing (or rather, map-making) field unfairly in favor of those who can model out anything they please as opposed to having to rely on the same set of building blo...
- 25 Sep 2012, 20:47
- Forum: Trackmania 2
- Topic: Get Trackmania 2 to Steam
- Replies: 36
- Views: 9388
Re: Get Trackmania 2 to Steam
A bit of programming magic and incompatible things become compatible. So do it! Bring it out on steam! You are vastly underestimating the difficulty of programming. Having said that, SEGA's emulated Genesis titles all come together into one "game" on Steam even though they show as separat...
- 23 Sep 2012, 21:28
- Forum: Trackmania 2
- Topic: Stunters NEW VERSION 2.3 2013-10-18 - EN
- Replies: 162
- Views: 51503
Re: Stunters Title Pack available !!!
Edited : mattw_cstrfan : i'm not sure i understand what you say ;) (i'm french...) it's about the "New Version" on the top left of the Stunters Title Pack menu ? I'm talking about the display that shows up in game (most specifically, the time remaining at the bottom of the screen). I can ...
- 23 Sep 2012, 21:19
- Forum: ManiaScript
- Topic: Request* Royal mod
- Replies: 9
- Views: 2255
Re: Request* Royal mod
He's talking about increasing the ammo max as a bonus for capturing the pole. Obviously that isn't possible given the current known restrictions in ManiaScripting.
- 23 Sep 2012, 00:40
- Forum: Trackmania 2
- Topic: Stunters NEW VERSION 2.3 2013-10-18 - EN
- Replies: 162
- Views: 51503
Re: Stunters Title Pack available !!!
On a side note, you should probably make the heads-up display client side (in other words, use <script> tags to update the display from the client's perspective, and only send the client updates when absolutely necessary -- as opposed to sending an updated display to the client every half a second)....
- 22 Sep 2012, 05:22
- Forum: Map Editor
- Topic: Custom Objects - File sizes etc
- Replies: 9
- Views: 3485
Re: Custom Objects - File sizes etc
Custom objects have to be included in custom title packs to be usable outside of the editor in the first place. And well, you can't download half of a title pack... In other words, you will never see custom objects in vanilla Canyon, only in custom Titles (e.g. Stunters, or my own Shortcut, or - for...
- 18 Sep 2012, 18:22
- Forum: Shootmania Storm Reports
- Topic: Server 'errors' I've only seen since v1.3
- Replies: 8
- Views: 2440
Re: Server 'errors' I've only seen since v1.3
Comments are double slashes (//), not semicolons.
Code: Select all
while (AllMatchResults.count > 5) {
AllMatchResults.removekey(0);
// log("AllMatchResults = "^AllMatchResults);
}
- 17 Sep 2012, 06:41
- Forum: Trackmania² Canyon Reports
- Topic: [Beta 1.3][Platform] Crazy textures and shadows not loaded.
- Replies: 4
- Views: 1124
Re: [Beta 1.3][Platform] Crazy textures and shadows not load
That looks like what happens when a video card just gives up and breaks down, not a fault of the game per se.