Search found 31 matches

by DivingDuck
20 Mar 2014, 13:20
Forum: Trackmania 2
Topic: DivingDuck Title-Pack Maps lassen sich nicht teilen...
Replies: 3
Views: 2169

Re: DivingDuck Title-Pack Maps lassen sich nicht teilen...

Moin,

das Problem konnte durch Neu-Installation behoben werden. ;)


MfG,
DD
by DivingDuck
18 Mar 2014, 19:48
Forum: Workbench
Topic: Show your objects here!
Replies: 470
Views: 205346

Re: Show your objects here!

Moin, now that my Railway_TitlePack is out I think it´s time to show off a little in this place too. http://i182.photobucket.com/albums/x241/DivingDuck/TM2/Objects/Locomotive/Loco_048_zps521c6fc8.jpg http://i182.photobucket.com/albums/x241/DivingDuck/TM2/Objects/Locomotive/Loco_043_zpsf23857d3.jpg ...
by DivingDuck
15 Nov 2013, 14:01
Forum: Off-Topics
Topic: How many old timers play this game?
Replies: 52
Views: 49264

Re: How many old timers play this game?

Moin,

I wish I was younger. But my wife always tells me that I´m an old crock. 41, that´s it.

Regards,
DD
by DivingDuck
06 Nov 2013, 20:40
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Moin, on import the path gets stored with the item. That´s why the game CTDs when you move the object´s folder to a different place. re 1. Why should/would you create locators for the textures? The game engine just looks for the needed textures in the objects texture subfolder. re 2. You can still...
by DivingDuck
31 Oct 2013, 16:13
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Moin, 1. It is advisable to attach all sub-objects before export. In your case, attach the fence to the tube. Use a Multi/Sub-Object Material. Textures will be assigned via face ID. This information will be carried over on export from your 3d programme and while import into the *.gbx file format. 2....
by DivingDuck
31 Oct 2013, 12:38
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Thanks for your reply anyway, Fix.

Maybe Damien could tell us when the next update is due. I´ve seen he added something to the change list by the end of september. But the download still points to the version from 21th of August.

Regards,
DD
by DivingDuck
31 Oct 2013, 09:48
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Moin,

you can use multiple textures on the same object. And it doesn´t matter whether it´s custom textures or stock textures. You can use a mix too.

Can you post the complete error message of NadeoImporter or make a screenshot from it?

Regards,
DD
by DivingDuck
30 Oct 2013, 20:06
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

@Fix,

will we have support for multiple sub folder for custom objects in the near future?
Check this post and my next to see what I mean: http://forum.maniaplanet.com/viewtopic. ... 58#p192758.

Regards,
DD
by DivingDuck
30 Oct 2013, 17:12
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Moin, interesting read, Fix. Is there a way to use custom textures as "Py materials" as well? Is it possible to use the Glass Material from trackmania car models (objects with the prefix 'g') ? Or is it a cars only thing? Wanted to test it myself but I'm not at home. no, it´s not posssibl...
by DivingDuck
30 Oct 2013, 10:46
Forum: Title Pack & Custom Data Creation
Topic: NadeoImporter [update 2019/10/09]
Replies: 1023
Views: 353608

Re: NadeoImporter [update 2013/08/21]

Moin, 1. it´s not a texture related problem. It´s a UV mapping issue. Check the mapping of your tube. You´ll most probably find that all vertices that belong to the cap segment will have the same V or the same U value. 2. The material slot must be named 'TDOSN_....' Opacity itself is controlled b...

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