I see, got it wrong, I thought the Nadeo Importer would have now also FBX import for cars, because that would be really interesting for us... thx for the clarification.
One Suggestion:
What about making it possible to define the path of the object in the XML file. I don't have all the data for multiple objects in one folder but have it nicely sorted in folders per object. This results in an folder per object ingame too. And when I move them manually after the import, Maniaplanet crashes to Desktop.
And two questions:
1. Do I have to make locator files for my textures too? (Pls say if it doesn't work like this at all :S)
2. How can I charge planets for stuff? The pack thing or whatever I remember from early beta, doesn't exist anymore if I'm right.
on import the path gets stored with the item. That´s why the game CTDs when you move the object´s folder to a different place.
re 1.
Why should/would you create locators for the textures? The game engine just looks for the needed textures in the objects texture subfolder.
re 2.
You can still create titles. Just press <PAGE UP> in title selection screen. A little menu will open at the bottom. There you can go for pack and title creation.
Thanks for the reply! I thought that it was titlepack only.
That it CTDs is pretty stupid...
In one titlepack (don't remember which one) I saw how objects were downloaded when I started a map. And generally it would be useful to let the client download stuff automatically.