Search found 29 matches

by Nicklander
27 Mar 2020, 21:55
Forum: ManiaControl
Topic: Karma plugin finish check
Replies: 1
Views: 344

Karma plugin finish check

Is there anyone who could modify ManiaControl's karma plugin so that it allows voting only if the player has a record on the map?
Maybe an additional checkbox in the settings: "Requires finish before being able to vote" (on/off)
by Nicklander
10 Oct 2019, 21:12
Forum: ManiaControl
Topic: Allow Karma plugin to accept +++/--- votes
Replies: 4
Views: 1514

Re: Allow Karma plugin to accept +++/--- votes

The +++ and --- (and ++, +, -- and -) votes come from the ManiaKarma plugin I made for XAseco(2) and UASECO, but for ManiaControl nobody did the plugin yet. Well there's a KarmaPlugin that even syncs with MX, it works perfectly. Could you add +++ and --- as an alias, so that it does the same as ++/...
by Nicklander
10 Oct 2019, 18:40
Forum: ManiaControl
Topic: Allow Karma plugin to accept +++/--- votes
Replies: 4
Views: 1514

Allow Karma plugin to accept +++/--- votes

Lots of people are used to the tripple votes +++ and ---. ManiaControl's MX Karma plugin only supports ++ and -- tho. Is it possible to allow +++/--- like in TMNF ? If yes, how ? If not, then can I at least create +++/--- as an alias for ++/-- as a workaround ? So that voting +++ does the same as ++...
by Nicklander
18 Aug 2019, 05:28
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers
Replies: 29
Views: 35557

Re: [Urgent] Maps using Custom Blocks included in TitlePacks fail to load on servers

Ehh... I'm confused. What is the problem here ? If you run a dedicated server you simply need to add the titlepack to the server, then you can load all the maps made with that title pack. TBH: If you want your maps to be playable on vanilla servers you have to embed the blocks in the map file. The b...
by Nicklander
18 Aug 2019, 05:02
Forum: MP4.1 REPORTS / BUGS / INFORMATION
Topic: Mesh Modeler Items/Blocks Conversion Fix, Missing Features and New Features Suggestions
Replies: 4
Views: 564

Re: Mesh Modeler Items/Blocks Conversion Fix, Missing Features and New Features Suggestions

You can easily create a void block ingame, if you place it on the stadium floor, the grass is gone.
To do that, simple take the default road block and erase it's whole body.
I'm currently searching for a way to convert block clips to items in order to edit them and place them freely. Any ideas ?
by Nicklander
18 Aug 2019, 04:27
Forum: Track Editor
Topic: Block variations
Replies: 4
Views: 9752

Re: Block variations

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by Nicklander
23 Jul 2019, 12:59
Forum: Track Editor
Topic: Block variations
Replies: 4
Views: 9752

Re: Block variations

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by Nicklander
22 Jun 2019, 21:29
Forum: Track Editor
Topic: Block variations
Replies: 4
Views: 9752

Block variations

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by Nicklander
19 Jun 2019, 17:36
Forum: Dedicated Server
Topic: XMLRPC Port changes after restart ?!
Replies: 10
Views: 53015

Re: XMLRPC Port changes after restart ?!

Anyway, in my eyes the dedicated server should not use a different port as the configured one, just stop if the configured port is not available as other daemons do too. To pick an other port just bring problems, the controller can't connect or the port forwarding doesn't work on that port... (beca...
by Nicklander
16 Jun 2019, 17:20
Forum: Dedicated Server
Topic: XMLRPC Port changes after restart ?!
Replies: 10
Views: 53015

Re: XMLRPC Port changes after restart ?!

TCP/IP has a session shut down time of up to 2 minutes. If you try to reuse the same port right after closing the server application, it is still blocked, hence a new port is used. This means that you need to add a delay in your restart script. Or you check which port is free and dynamically create...

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