Search found 103 matches

by angry_duck
21 Aug 2018, 14:58
Forum: Trackmania² Reports
Topic: [COMPABILITY] TMNF Map / Replay import
Replies: 2
Views: 352

Re: [COMPABILITY] TMNF Map / Replay import

Hi
Those maps seem to use unofficial mix-mapping, achieved in TMUF with external tools. In that case there is no guaranteed compatibility in Maniaplanet. Sometimes the conversion might work, but sometimes it doesn't.
by angry_duck
17 Jul 2018, 11:36
Forum: Support
Topic: [Solved | Résolu] Utiliser des items customs
Replies: 25
Views: 2163

Re: Utiliser des items customs

Je recopie le message d'erreur, c'est plus pratique pour les autres lecteurs qu'un lien vers une image : C:\Program Files(x86)\ManiaPlanet>NadeoImporter.exe Mesh Items/truc/Meshes/truc.fbx NadeoImporter 2017-05-18_12_54 Failed to generate mesh for ":user:\Work\Items\truc\Meshes\truc.fbx": Mesh Uv la...
by angry_duck
05 Jul 2018, 10:34
Forum: Support
Topic: [Solved | Résolu] Utiliser des items customs
Replies: 25
Views: 2163

Re: Utiliser des items customs

Dans le truc.MeshParams.xml, il y a écrit : <Material Name="A" ...> Donc le NadeoImporter s'attend à trouver un matériau nommé "A" dans le fichier truc.fbx. Mais à la place il trouve un matériau qui s'appelle "Material" (le nom par défaut qu'a donné Blender au matériau). Il y a donc 2 solutions : - ...
by angry_duck
04 Jul 2018, 10:08
Forum: Support
Topic: [Solved | Résolu] Utiliser des items customs
Replies: 25
Views: 2163

Re: Utiliser des items customs

Bonjour, Quel est le contenu exact du fichier Work\Items\truc\Meshes\truc.MeshParams.xml ? L'erreur "Material not found in library : Material" donne l'impression qu'il est écrit Model="Material" au lieu de Model="TDSN"... Aussi, est-ce que le fichier NadeoImporterMaterialLib.txt est bien présent à c...
by angry_duck
29 Jun 2018, 18:36
Forum: Track Editor
Topic: Removing all occurrences of an Item from map
Replies: 7
Views: 713

Re: Removing all occurrences of an Item from map

Demented wrote:
27 Jun 2018, 15:19
I don't suppose there is a way to see how close we are to the embedded byte count limit yet is there?
You're right there's currently no way to know that before it is too late. :(
Thanks for the feedback.
by angry_duck
29 Jun 2018, 12:39
Forum: Support
Topic: [Solved | Résolu] Utiliser des items customs
Replies: 25
Views: 2163

Re: Utiliser des items customs

Bonjour, Le chemin BaseTexture est relatif au fichier .MeshParams.xml. Donc ici, si le fichier Items\my_item\Meshes\my_item.MeshParams.xml contient : <Material Name="A" Model="TDSN" BaseTexture="../Textures/Checkers" PhysicsId="TechGround" /> cela signifie que ça va chercher un fichier Items\my_item...
by angry_duck
27 Jun 2018, 11:59
Forum: Track Editor
Topic: Removing all occurrences of an Item from map
Replies: 7
Views: 713

Re: Removing all occurrences of an Item from map

Hi As you said, when you click on the cross at the top-right corner of the item icon, a dialog box may appear with the message "This item is used in this map. All its occurences will be removed from the map first. Continue?". But if you click on the confirmation button ("Remove occurences"), it will...
by angry_duck
15 Dec 2017, 10:28
Forum: Maniaplanet
Topic: Questions and answers
Replies: 1229
Views: 183543

Re: Questions and answers

Why are items made with the importer usually 3 files? *.Item.Gbx *.Mesh.Gbx *.Shape.Gbx And items made with Mesh Modeler are only 1 file? *.Item.Gbx This is a choice we made to abandon the 3-files items for a new 1-file system; the importer still imports items "the old way" but eventually it will b...

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