Search found 153 matches

by CoastKid
03 May 2012, 22:44
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

So, solution is simple, if some one doesn't want to play on cheat map, they just need to delete custom blocks from game folders, and maniaplanet just not let you enter on "cheat" map
by CoastKid
03 May 2012, 22:28
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

I confirm Nesrally's words. (just tested)
Maniaplanet does not allow custom block to load without Unlimiter, but allow to load map if custom block exist in folder.
by CoastKid
29 Apr 2012, 14:32
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

TheMagician wrote:From what I know lighmap UVs are often the same as diffuse UVs but on a different mapping channel.
Nope, Lightmap UVs different from Diffuse UVs, you need to prevent overlaping of uv parts , keep them flat and also keep uv position in 0 - 1 range.
by CoastKid
29 Apr 2012, 12:45
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

i have test baked lighting on my rocks, and i came to a conclusion that engine can only pack but not generate any new UV for lightmap, it can works correct only with premaded uv for lightmap, as in many of other engines. So currently lightmap for custom block baked in one pixel because all lightmap ...
by CoastKid
29 Apr 2012, 11:24
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

My suggestion is: Clips uses wrong material\shader that not excluded from lightmap calculations and because Clips do not participate in lightmap-UV calculation (because they editor only) it draws on lightmap with first uv coords, and because of that we can see those polygonal artifacts (not just noi...
by CoastKid
29 Apr 2012, 11:12
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

Omnixor wrote:I think they are those colored block endings...
you mean those that shows only in editor?
by CoastKid
29 Apr 2012, 11:08
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

Anyone, can you tell me what the CLIP is?
by CoastKid
27 Apr 2012, 21:36
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

I have the same problem as the other guys. Testing with the Easter egg files works like it shoud. However, using my own files shows the icon in the editor but then there is no geometry to place. I've triple checked the xml file. Right now I think that the problem might lie in assigning the material...
by CoastKid
27 Apr 2012, 20:39
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

xXLolloXx wrote:Must i put the source file too? if yes where?
no, it is just examples of 100% worikng blocks, source and compiled, you can use it to test how mpbc works and how to place files into TM2, for any other instruction you need to check manual
by CoastKid
27 Apr 2012, 19:54
Forum: Track Editor
Topic: mpbc 0.1.9.1: custom block creation tool
Replies: 474
Views: 131312

Re: mpbc 0.1.1: custom block creation tool

Ok now i put everything in the right place and i did the bat file thingy. But the problem is still the same can someone explain me the xml file method? did you tried that?: Meanwhile, for those who can't seem to get the tool to work, here are some example files (the Easter blocks that were used for...

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