Search found 153 matches
- 03 May 2012, 22:44
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
So, solution is simple, if some one doesn't want to play on cheat map, they just need to delete custom blocks from game folders, and maniaplanet just not let you enter on "cheat" map
- 03 May 2012, 22:28
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
I confirm Nesrally's words. (just tested)
Maniaplanet does not allow custom block to load without Unlimiter, but allow to load map if custom block exist in folder.
Maniaplanet does not allow custom block to load without Unlimiter, but allow to load map if custom block exist in folder.
- 29 Apr 2012, 14:32
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
Nope, Lightmap UVs different from Diffuse UVs, you need to prevent overlaping of uv parts , keep them flat and also keep uv position in 0 - 1 range.TheMagician wrote:From what I know lighmap UVs are often the same as diffuse UVs but on a different mapping channel.
- 29 Apr 2012, 12:45
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
i have test baked lighting on my rocks, and i came to a conclusion that engine can only pack but not generate any new UV for lightmap, it can works correct only with premaded uv for lightmap, as in many of other engines. So currently lightmap for custom block baked in one pixel because all lightmap ...
- 29 Apr 2012, 11:24
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
My suggestion is: Clips uses wrong material\shader that not excluded from lightmap calculations and because Clips do not participate in lightmap-UV calculation (because they editor only) it draws on lightmap with first uv coords, and because of that we can see those polygonal artifacts (not just noi...
- 29 Apr 2012, 11:12
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
you mean those that shows only in editor?Omnixor wrote:I think they are those colored block endings...
- 29 Apr 2012, 11:08
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
Anyone, can you tell me what the CLIP is?
- 27 Apr 2012, 21:36
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
I have the same problem as the other guys. Testing with the Easter egg files works like it shoud. However, using my own files shows the icon in the editor but then there is no geometry to place. I've triple checked the xml file. Right now I think that the problem might lie in assigning the material...
- 27 Apr 2012, 20:39
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
no, it is just examples of 100% worikng blocks, source and compiled, you can use it to test how mpbc works and how to place files into TM2, for any other instruction you need to check manualxXLolloXx wrote:Must i put the source file too? if yes where?
- 27 Apr 2012, 19:54
- Forum: Track Editor
- Topic: mpbc 0.1.9.1: custom block creation tool
- Replies: 474
- Views: 131312
Re: mpbc 0.1.1: custom block creation tool
Ok now i put everything in the right place and i did the bat file thingy. But the problem is still the same can someone explain me the xml file method? did you tried that?: Meanwhile, for those who can't seem to get the tool to work, here are some example files (the Easter blocks that were used for...