Search found 274 matches

by Gugli
24 Oct 2016, 13:41
Forum: Bla bla
Topic: Les talents cachés chez Nadeo
Replies: 3
Views: 2929

Re: Les talents cachés chez Nadeo

Héhé. Je suis repéré ! 8-)

*je cours me cacher dans une escape-room*
by Gugli
31 Aug 2016, 11:50
Forum: ManiaScript
Topic: Maniascript grammar, nadeo, anyone ?
Replies: 2
Views: 936

Re: Maniascript grammar, nadeo, anyone ?

Hello, The closest thing we have now is https://github.com/maniaplanet/notepadplusplus-maniascript. But this grammar only reflects the language-level features, not the various APIs. The APIs appear in the generated doc (which is a C-like header file), so maybe with some clever hack you can make the ...
by Gugli
20 Jul 2016, 09:55
Forum: ManiaScript
Topic: Types of layers
Replies: 3
Views: 788

Re: Types of layers

Hi, Every hour is a good hour to write questions about Manialink. xD From what I know : CutScene : shown during MediaTrack animations. Not sure if it works though. EditorPlugin : There's a feature that allows you to offset a plugin in the Editor, available for these layers only. (to solve cases when...
by Gugli
20 Jul 2015, 11:44
Forum: Title Pack & Custom Data Creation
Topic: CreateProjectile/InitialVelocity
Replies: 4
Views: 1192

Re: CreateProjectile/InitialVelocity

For now, to change the speed, you can create different projectile models, with different speeds, and select the one you want in the script. It only allows discrete values, but maybe it is enough for you. (This way, you can also change the colour or size. It'll be easier for players to evaluate the s...
by Gugli
15 Jul 2015, 14:14
Forum: Title Pack & Custom Data Creation
Topic: CreateProjectile/InitialVelocity
Replies: 4
Views: 1192

Re: CreateProjectile/InitialVelocity

If I recall correctly, ContextId allow you to specify a number for your projectiles. This number is given back to you when the projectile hits. For example, imagine a weapon that shoots one bullet that does damage, and a swarm of others that don't damage but slow the opponents. I'll be easier to wri...
by Gugli
13 Jul 2015, 09:18
Forum: Maniaplanet Reports
Topic: Can't see where's the problem...
Replies: 13
Views: 2301

Re: Can't see where's the problem...

It's hard to know what cause that for sure. I have seen such issues a few times, and unfortunately for you, they were always hardware faults. High-end consumer-grade GPUs (the x60 and x80 series for NVidia for example) are often pushed to their limits, and I have seen multiple ones die after 3 to 5 ...
by Gugli
10 Jul 2015, 13:30
Forum: Support
Topic: [Autre] maniaplanet://links
Replies: 4
Views: 794

Re: [Autre] maniaplanet://links

Je crois que la syntaxe est plutôt

Code: Select all

maniaplanet://#menutitle=home@SRE@tm-nascar
(ça c'est pour ouvrir l'accueil du TiltePack. Pour arriver directement sur l'un des sous menus, on peut remplacer "home" par "solo" ou "competitions" ou "local" ou "internet" ou "editors")
by Gugli
03 Jul 2015, 16:55
Forum: Maniaplanet Reports
Topic: Windows (10) crashes when loading a map
Replies: 2
Views: 830

Re: Windows (10) crashes when loading a map

TMarc wrote:If you're not using the Steam variant, you could try using the debug version, but it was not updated yet.
Sorry, we forgot about it. It has been uploaded now ;)
by Gugli
23 Apr 2015, 13:28
Forum: ManiaScript
Topic: [Bug] Modulo of negative values
Replies: 2
Views: 770

Re: [Bug] Modulo of negative values

These results are the "traditionnal" way to handle modulo of negative values (that's the most effective way for processors to compute them, and that's the way C and C++ work for exemple). If you have a negative value A but still want a positive modulo, you can replace A % B by (A % B) + B And if A c...
by Gugli
31 Mar 2015, 14:00
Forum: Support
Topic: Bug Top-Bar, LP Gain Impossible [Urgent]
Replies: 8
Views: 1382

Re: Bug top bar

Merci pour l'avoir signalé. Deux questions :

Changer la langue résoud le problème ?
En quelle langue le problème se produit-il ?

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