Agreed.Akbalder wrote:Some feedback about the version 1.0:
Why isn't it called mortar?
+ New bumper
This bloc will be very useful.
~ Additional bunkers
We need a bloc looking a bit like this to do transitions between tunnels and bunkers.
It's possible to do maps without grass but there's only a podium on the grass. We could do prettier map with different podiums.
Yes, or see my other suggestion here : http://forum.maniaplanet.com/viewtopic. ... 35#p158035Akbalder wrote:Combo gamemode
There should be something visible at the location of the item when the item has been picked up.
When there is nothing visible, someone who doesn't know the map has a lot of trouble to pick up items versus someone who knows the map.
IMO it's very hard to make small jumps on these blocks. I think the time needed to make the full jump should be a slightly increased so it will be easier to choose how many power we will spend in the jump.Akbalder wrote:Jumps on power blocs
On normal blocs, if we don't have enough stamina, we see it quickly (player isn't running) and we don't try to do a big jump.
On power blocs, if we don't have enough stamina, we don't see it before and fail at trying to do a big jump.
It make those blocs frustrating.
There is also some variant missings, would love a spawn on it to make fully flying maps, slopes (for full and 2/3 blocks al least), and a block (3-8-5) with a grappling hook under it.
+ Some more :
- technopower block that can be put in the middle of a castle block, to transmit color and just use the bouncing sides (which behaves like 2-4-8 block).
- "flying" castle platforms which could look like (2-4-8) and be only 2/3 (like the technopower blocks 3-8-234) (this will prevent full ceilings). Cause the only flying blocks right now are also the ones that make you jump higher. It's two advantages for the same block...
- 2 or 3 levels castle slope.
- slopes in tunnels
-block 3-5-3 should be put on cliffs but on every height.