I want to put some perspective in for this horrible decision that you've made.
Right, so this is how I see it. The original post of this topic came around the end of April, which I believe was shortly after the IPL Launch tournament and the full release of the game. A lot of people watched the stream of the launch tournament, and some (not all) of the teams attending were utilising the perfect minijumps. Fnatic ended up winning, and in my opinion, it was clear to see that their use of minijumps played a role in helping them achievement. That said, one of the members (JiePie) as far as I can remember was not actually using it. But they still won. I believe that this event generally popularised the minijump, and heavily contributed to the mass usage of it from the community. Also, this was a LAN event, where all players are expected to be quite vigilant regarding macros/any sort of cheats. People were already aware that using a macro was possible. This is an example of the evolution of the metagame - people saw that the minijump brought great potential in improving individual play.
That said, being able to minijump 100% perfectly doesn't automatically mean that you are suddenly way better than everyone else. Being able to use it effectively is what sets players apart. However, as people have begun to learn how to do it, the playing field has actually become more even.
At this point in time (Mid-July), minijumping (written as MJ from now on) is incredibly common now. Every player and their dog can do it - there are a number of mice (gaming and non-gaming) that are significantly easier to consistently perform them on, and this information is pretty common and freely available to know by simply doing a bit of research. Also, the technique itself is not limited to purely the mouse. With the advent of beta2, I slowly taught myself to do near perfect and consistent MJs using the space bar (on a Tt Esports Challenger) by sliding the tip of my thumb off the edge very quickly. After attending an i48 I saw that it was a bit easier to do it using the mouse, so then I had to adapt and I began to use mouse2 instead. During this learning period I also switched to a mechanical keyboard (Tt MEKA) and I wasn't able to use my spacebar technique anymore. I also bought a newer version of my mouse and was easily able to MJ without any problems whatsoever. It took me about 5 minutes to master it and since then I would say I can do it 99% of the time without fail (resulting in a big double jump). Also, I began to mess around with my keyboard and I found another technique to do it on my spacebar again.
Obviously these are my own personal experiences and I must stress the point that I do NOT speak for everyone, but my point is that there are different ways of doing it on different types of peripheral. This can be made easier by purchasing a specific mouse, which leads me on to my next point...
Many people may object to the idea of paying upwards of 60 euros just for a peripheral that they already have, just to be able to MJ better - and I understand that. But why don't you look at it as an investment - much like the investment you make in buying a new PC so you get a better frame rate and a 120hz monitor so that your gameplay experience is vastly improved. If you want to get serious about competing in shootmania, buying a new mouse is just another one of these investments. Is that not the same thing?
I did want to speak a little bit about Obstacle, which judging by the number of players is probably at the same level or higher level of popularity than Elite, AND a "casual" mode. The changes in the movement are most heavily seen here and it seems like Nadeo have completely ignored and disregarded them once again here. However, thats another story for another day.
I honestly don't understand what audience this game is targeted towards. Before I began playing last year (I started at the beginning of July 2012), I had heard a lot about SM via word of mouth, and how it was being engineered to be a strong esports title. Its now been a year since then and obviously a lot can change in a long period of time, but it seems like Nadeo want to appease the casual community now? I really just don't know. Hylis, please enlighten me.
Regarding the target audience - the amount of marketing (excluding the launch parties across the world, which I hear were very successful) has been very minimal. I believe (and please correct me if I'm wrong), much of the exposure of this game has come from the online/LAN events and streaming that is put out regularly and to quite a good standard - for example, CrusadersTV stream almost EVERY cup every night....thats dedication. 95% of this streamed gameplay comes from Elite, the title which is in a serious amount of danger. This is the part of the community that drives the game forward - casuals just bring up the numbers. Who are you going to listen to more?
So, I am looking for smoother skill steps than the suffering you went through to change. I am sorry not to have done it before, if that's the deep meaning of your comment, but I was not aware until release and had to observe, ask and play since then to make my oppinion. Just imagine that your friends will not have to change so much their habbits in order to be at a level that could make them play with you. Playing with friends is cool, and I believe that's a quality of football and a default of Quake. Too quickly comes the moment where you can not play with them in the later.
So instead of leaving things intact, you've changed the MJ. Do things really needed to be handed on a plate to newcomers? By doing so you haven't altered the learning curve of SM (which is already pretty smooth and accessible), but you've alienated the majority of the competitive community. Also, some of the points you made here don't really make sense and seem to just be detracting from the original point. Some people are better than others, you can't level the playing field this way. By improving your skill level you open yourself up to a completely new competitive and social community. You cannot compare SM to football, because football at its purest level is just kicking a ball. Playing Elite encompasses a whole range of variables and skills. (Forgive me if this is also somewhat hard to understand, I had some trouble putting my thoughts into words here).
Now, if you believe that the skill is not the reason of winning, then you should look at the palmares of people who won with or without it, and see that the skill is still obligatory to win at top level.
Yes, and by limiting the MJ you're effectively adding a low ceiling to that skill cap.
It is true that we are spending much more time on Elite, and especially at the moment. But it is made to welcome more players thank to the demo. And if we would like to welcome many players that will then go on your preferred mode, we need to welcome them as well as possible. And for that, I don't think that the flawed micro jump is a right thing. You were welcomed without it. I just hope that we will find additionnal good stuff for the gameplay, like we did since in the past with the progressive jump, the deny, the autofocus, the walljump, the tri-laser (I think it's good), the ammo reload, the stamina, the weapon locations, the gliding etc.
I don't think that a new player will immediately start to rage about minijumps. First this new player has to understand how it works and what is capable with it. If this "additional good stuff for gameplay" is so good, why has it been vehemently rejected by the core competitive scene?
I have a lot more to say about this but its getting late and I'm more or less done for tonight. I've been mulling over this post for a long time and theres so much stuff that I want to address that its taken me a long time to even get started on it. I don't wanna touch on any potential compromises/solutions here, because there doesn't need to be.
One experience that I believe all FPS players go through is that when you get your ass completely handed to you for the first time, a couple of common things run through your head. A) "Damn that player is good, I want to aspire to that level of skill" or B) "Thats not possible, this guy is definitely cheating and I cannot accept this".
As time passes and your own skill level improves, option B tends to be less and less common and is also the mindset of a bad player who limits their own self-improvement. Myself and many others I'm sure are guilty of this at some point in their development.
I've not written on here much before because I generally agreed with the direction that the developers were taking with this game, but with the release of Beta3 the growing discontent with the game and now this has led me to the point where I feel I really need to make my feelings known.
So please Hylis/Nadeo, listen to this post and consider every point that I make. Listen to the community that drives this game. Please don't flat out ignore me like you did in the feedback thread, and please try to make your response as clear and concise as possible because I think that some of the points that you make are lost in translation..
Its not too late to go back on your decision
TLDR: Don't nerf the minijumps (but you knew that anyway)