ShootMania : Centralized News about the game.

Discuss everything related to Shootmania.

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eyebo
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Re: ShootMania : Centralized News about the game.

Post by eyebo » 19 Feb 2012, 20:29

Hylis wrote:The TM you loved was simple and SM will be as well.

But as strange as it could sound, it is only since this article that I realize how much SM is close to TM for it's simplicity. During the dev, we only have the same reflex as TM I suppose. We never say: we need to do this because it would look like TM, we only want things to be simple, efficient and deep at the same time.

There are many reasons behind all of our choices. We did made a lot of things that are kept out of the game, on order to test them. We did this also with collision on TM. And I think that if I had announced no collision, no AI, no handbrake keys, no gears, no car custom and no cockpit views, a lot of people would have reacted the same ^_^
There are a lot of users who believe in your vision for a different kind of shooter. Some things seem strange to leave out, but to many who first hear of TM.. it seems initially strange to play a racing game with no collisions. Only after some time playing do you realize how it makes the game better. I'm sure it will be the same with ShootMania. We won't know the reason behind certain things until we actually get our hands on the game and see how everything works in practice.

You once quoted Antoine de Saint-Exupery here in the forums. I love this quote. :thumbsup:
Antoine de Saint-Exupery wrote:Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away.
Last edited by eyebo on 19 Feb 2012, 20:33, edited 2 times in total.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

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Re: ShootMania : Centralized News about the game.

Post by spikeballthehedgehog » 19 Feb 2012, 20:30

Hylis wrote:The TM you loved was simple and SM will be as well.

But as strange as it could sound, it is only since this article that I realize how much SM is close to TM for it's simplicity. During the dev, we only have the same reflex as TM I suppose. We never say: we need to do this because it would look like TM, we only want things to be simple, efficient and deep at the same time.

There are many reasons behind all of our choices. We did made a lot of things that are kept out of the game, on order to test them. We did this also with collision on TM. And I think that if I had announced no collision, no AI, no handbrake keys, no gears, no car custom and no cockpit views, a lot of people would have reacted the same ^_^
true, but a simple game might have a different effect as that of a more complex one when it comes to a game like SM
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Hylis
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Re: ShootMania : Centralized News about the game.

Post by Hylis » 19 Feb 2012, 21:09

SM is in fact much more complex already. There is the mouse control and two mouse buttons in addition to the four arrows. At the same time, I have been surprised during the development to see that it is even more accessible than TM.

So, it is even more easy to learn and even more hard to master, especially because it is a battle between two players or two teams, and that the complexity is already high enough because of this.

If ShootMania would have been inherited of a solo FPS, I think that a lot of weapons and other stuff would have been inherited as well. But when you think of it as a sport, it is easier to start to understand our choices.

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Re: ShootMania : Centralized News about the game.

Post by MatheusKS » 19 Feb 2012, 23:50

Hylis answered me! :D
Jokes aside, I was thinking about what I posted. I was thinking of Team Fortress 2 and other games.
Sorry for presenting an idea so old-fashioned shooters. What matters is that the game honors the name TrackMania, Nadeo and ManiaPlanet. But all this has made ​​me curious about the game. I'd like to be one of the beta-testers.


When I talked about TrackMania to my friends, they laughed at me. They thought the game was a sequel to "Big Rigs: Over the Road Racing." They still laugh, but I have friends who already know how to create tracks.
CPU: Ryzen 7 2600; Video: GeForce 1070; RAM: 16GB; also known as The Lil' Electricity Bill Booster. In-game as <MATKS95>

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Re: ShootMania : Centralized News about the game.

Post by haenry » 20 Feb 2012, 15:41

I like the fact, that SM will be simple.
I don't like, when FPS are too complex :D
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Did you participate in a Monthly Track Contest yet?
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banjee
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Re: ShootMania : Centralized News about the game.

Post by banjee » 20 Feb 2012, 17:09

haenry wrote:I like the fact, that SM will be simple.
I don't like, when FPS are too complex :D
Yes, there are way too many complex shooters out these days.

rudiporto
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Re: ShootMania : Centralized News about the game.

Post by rudiporto » 21 Feb 2012, 01:22

A like the simplicity of trackmania. Shootmania looks good.

But, One question:

- In TM, several players from Brazil, France, United States, Japan, etc., can play together, because there are no major problems with the ping. But in an fps, where the ping is very important?



Thanks

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Re: ShootMania : Centralized News about the game.

Post by jonthekiller » 21 Feb 2012, 10:09

Preview of ShootMania by TM-Actu : http://tm-actu.com/news-1088-preview-of-shootmania
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Re: ShootMania : Centralized News about the game.

Post by f1r3man » 21 Feb 2012, 10:41

Some new pics on the official website http://www.shootmania.com/ and following text:
ShootMania Storm is coming out this year! A fast paced FPS where players like you are given the central stage. Come to enjoy the pure online madness in 1v1 or team based battles. You decide what you want to play, and if it is not available, it's up to you to create it and show the ManiaPlanet gaming network what you are all about. For fun or competition, Storm will be out soon to bring you thrilling games!
Edit: Nadeo took down the website, or better now it leads to maniaplanet.com :) .
You can still view the pictures with: http://www.shootmania.com/media/images/ ... hots/x.jpg and insert for x a number from 1 to 6.
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Re: ShootMania : Centralized News about the game.

Post by eyebo » 21 Feb 2012, 11:09

I think they were fixing the "login" link at top right, as it was a bad link.

It's working now though. :D
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit

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