ManiaplanetServer 2018-11-15

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hackie
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Re: ManiaplanetServer 2018-11-15

Post by hackie » 17 Nov 2018, 22:26

Miss wrote:
17 Nov 2018, 17:31
Probably possible for Nadeo to make a 32 bit server executable as well.
That would be very nice :3
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hackie
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Re: ManiaplanetServer 2018-11-15

Post by hackie » 18 Nov 2018, 19:35

Just want something to be clear :

Is it true that the mp server before the 4.1 update can not handle maps from MX build with MP 4.1 ( after the update )

( I use server date=2018-07-03_03_32 )

Part of server log during map change ( after adding new maps from MX ):

Code: Select all

[2018/11/18 19:15:54] ...Play
[2018/11/18 19:20:02] ...ERROR: Load failed. File corrupted?
[2018/11/18 19:20:18] ...Finish
[2018/11/18 19:20:18] ...Exit
[2018/11/18 19:20:18] ...ERROR: Load failed. File corrupted?
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

Lyyras
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Joined: 22 Sep 2017, 20:26

Re: ManiaplanetServer 2018-11-15

Post by Lyyras » 19 Nov 2018, 09:29

The new dedicated server seems to use more memory than the previous version.
I reduce my server count because it crashes for this reason since the update.

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Xymph
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Re: ManiaplanetServer 2018-11-15

Post by Xymph » 20 Nov 2018, 20:33

One title pack was updated today:

Code: Select all

SMStormRoyal@nadeolabs.Title.Pack.gbx   :  Last-Modified: Tue, 20 Nov 2018 14:38:35 GMT
https://v4.live.maniaplanet.com/ingame/ ... e.Pack.gbx
Last edited by Xymph on 12 Feb 2019, 13:36, edited 1 time in total.
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fng_thatoneguy
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Re: ManiaplanetServer 2018-11-15

Post by fng_thatoneguy » 20 Nov 2018, 20:39

Thanks @Xymph!

Were the base scripts for Royal updated too?
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fng_thatoneguy
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Re: ManiaplanetServer 2018-11-15

Post by fng_thatoneguy » 20 Nov 2018, 20:41

And has anyone else had problems with double-grappling in ShootMania now? I used to be able to grapple with the jump button and the fire button, but can only do it with the jump button now. Was this an intentional change?
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Eole
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Re: ManiaplanetServer 2018-11-15

Post by Eole » 21 Nov 2018, 14:04

fng_thatoneguy wrote:
20 Nov 2018, 20:39
Were the base scripts for Royal updated too?
Only Royal Squad was updated. The other mode variants were not updated for a while.
Contribute to the ManiaPlanet documentation on GitHub
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jonthekiller
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Re: ManiaplanetServer 2018-11-15

Post by jonthekiller » 21 Nov 2018, 20:48

hackie wrote:
17 Nov 2018, 22:26
Miss wrote:
17 Nov 2018, 17:31
Probably possible for Nadeo to make a 32 bit server executable as well.
That would be very nice :3
32 bits give some limitations like the crash of the server each 3 weeks.
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Miss
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Re: ManiaplanetServer 2018-11-15

Post by Miss » 21 Nov 2018, 21:27

Sorry to disappoint, but even on 64 bit servers, MwTime is still a 32 bit value.
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fng_thatoneguy
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Re: ManiaplanetServer 2018-11-15

Post by fng_thatoneguy » 21 Nov 2018, 22:42

Eole wrote:
21 Nov 2018, 14:04
fng_thatoneguy wrote:
20 Nov 2018, 20:39
Were the base scripts for Royal updated too?
Only Royal Squad was updated. The other mode variants were not updated for a while.
Thanks @Eole! :thumbsup:
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