MatchMaking Lobbies feedbacks

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dreammyw0w
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Re: MatchMaking Lobbies feedbacks

Post by dreammyw0w » 31 Jul 2013, 22:17

PapyChampy wrote:@ Dreammyw0w : Those maps ( Matchmaking Bronze 1+) in their actual versions, are in the game since the release of Storm. (April) They aren't that new. :p

I agree that Collided and Fortress are better than the originals.

I'll be working on some updates for those maps. (For example, the updated version of CastleCrasher with the slides was really a poor decision.)

But the goal isn't really to make Nadeo maps official ones. Just to build good maps and offer a varied experience for the players. And, for the record : building an Elite beginner map is harder than building a competitive one. =)

Well, im not saying you HAVE to make official maps.
But some of ur work is verrrrry good.

+ if u dont want to make adjustements , can we edit the maps? or is it protected?
I really think your maps are better than some of the maps i have to test for the new mappool ( october ) :/

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magnetik
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Re: MatchMaking Lobbies feedbacks

Post by magnetik » 01 Aug 2013, 09:11

jonthekiller wrote:
magnetik wrote:The lobby 3.0 ( :D ) is available for download.
It requires ManiaLive 3.1.

Download: http://code.google.com/p/manialive/downloads/list
This version doesn't work for me in Combo. No error but the progress bar for the time doesn't move and we will wait infinitely.
Combo do not use the wave system, try adding this to ManiaLive config:

Code: Select all

ManiaLivePlugins\MatchMakingLobby\Config.matchMakerDelay = 16
If should behave like before
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PapyChampy
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Re: MatchMaking Lobbies feedbacks

Post by PapyChampy » 01 Aug 2013, 16:44

dreammyw0w wrote:
PapyChampy wrote:@ Dreammyw0w : Those maps ( Matchmaking Bronze 1+) in their actual versions, are in the game since the release of Storm. (April) They aren't that new. :p

I agree that Collided and Fortress are better than the originals.

I'll be working on some updates for those maps. (For example, the updated version of CastleCrasher with the slides was really a poor decision.)

But the goal isn't really to make Nadeo maps official ones. Just to build good maps and offer a varied experience for the players. And, for the record : building an Elite beginner map is harder than building a competitive one. =)

Well, im not saying you HAVE to make official maps.
But some of ur work is verrrrry good.

+ if u dont want to make adjustements , can we edit the maps? or is it protected?
I really think your maps are better than some of the maps i have to test for the new mappool ( october ) :/
There are no passwords on the Nadeo maps.
I'll provide them (on MX or elsewhere) if necessary, since you cannot edit a packed map.
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dreammyw0w
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Re: MatchMaking Lobbies feedbacks

Post by dreammyw0w » 01 Aug 2013, 22:04

PapyChampy wrote:
dreammyw0w wrote:
PapyChampy wrote:@ Dreammyw0w : Those maps ( Matchmaking Bronze 1+) in their actual versions, are in the game since the release of Storm. (April) They aren't that new. :p

I agree that Collided and Fortress are better than the originals.

I'll be working on some updates for those maps. (For example, the updated version of CastleCrasher with the slides was really a poor decision.)

But the goal isn't really to make Nadeo maps official ones. Just to build good maps and offer a varied experience for the players. And, for the record : building an Elite beginner map is harder than building a competitive one. =)

Well, im not saying you HAVE to make official maps.
But some of ur work is verrrrry good.

+ if u dont want to make adjustements , can we edit the maps? or is it protected?
I really think your maps are better than some of the maps i have to test for the new mappool ( october ) :/
There are no passwords on the Nadeo maps.
I'll provide them (on MX or elsewhere) if necessary, since you cannot edit a packed map.
Good news! I will let mania-actu know and add them to the 'maps to test for octobre' pool :D
Ty.

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jonthekiller
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Re: MatchMaking Lobbies feedbacks

Post by jonthekiller » 03 Aug 2013, 10:44

magnetik wrote:
jonthekiller wrote:
magnetik wrote:The lobby 3.0 ( :D ) is available for download.
It requires ManiaLive 3.1.

Download: http://code.google.com/p/manialive/downloads/list
This version doesn't work for me in Combo. No error but the progress bar for the time doesn't move and we will wait infinitely.
Combo do not use the wave system, try adding this to ManiaLive config:

Code: Select all

ManiaLivePlugins\MatchMakingLobby\Config.matchMakerDelay = 16
If should behave like before
Same with the variable, and same if I modify directly in the ManiaLivePlugins\MatchMakingLobby\Config.php file. I don't see some errors or weird things when I active debug mode.
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quikku
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Re: MatchMaking Lobbies feedbacks

Post by quikku » 05 Aug 2013, 16:17

The beginners maps SUCK. Either go with the ESL mappack or with the old ones like Collided, Archways, CastleCrasher, WatchYourBack etc, but not those public s*its.

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Re: MatchMaking Lobbies feedbacks

Post by Hylis » 06 Aug 2013, 13:41

so, you are a beginner but you know all the maps of ESL and others?

beginners maps are done for beginners.

you are using a bad langage btw.

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magnetik
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Re: MatchMaking Lobbies feedbacks

Post by magnetik » 08 Aug 2013, 16:02

jonthekiller wrote: Same with the variable, and same if I modify directly in the ManiaLivePlugins\MatchMakingLobby\Config.php file. I don't see some errors or weird things when I active debug mode.
I started Ubisoft server with this configuration and it's working fine.

Do you have any errors?
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jonthekiller
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Re: MatchMaking Lobbies feedbacks

Post by jonthekiller » 08 Aug 2013, 16:24

No errors. (I activated the debug mode)
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magnetik
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Re: MatchMaking Lobbies feedbacks

Post by magnetik » 09 Aug 2013, 07:47

Strange thing : could you try using latest manialive svn and matchmaking plugin on github?

Post your manialive cfg here also maybe.
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