Too many decimals

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nyquist
Posts: 49
Joined: 04 Jul 2012, 01:34

Too many decimals

Post by nyquist »

Hi, when i saw that you implemented the feedback telling the distance in meters to your killed target was awesome. But there is a small problem to it. Too many decimals and that from my point of view has 2 disadvantages:
1. No one is interested to know the distance to your killed target in millimeters ( 35.228 m ).
2. Too many decimals can confuse players and make the whole number more difficult to fast read it. One or none decimals is the way to go.

Whatcha think? Its a small modification that takes 1 minute to change :D
DeluxeGamer
Posts: 84
Joined: 06 Apr 2011, 20:07

Re: Too many decimals

Post by DeluxeGamer »

maybe an option how exactly you wanna know it? :D would be nice too if you're able to change that in how you like
for me 1 decimal would be enough but lets see what the future shows :D

edit: maybe a possibility for a new game mode: highest distance kill = winner ^^
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nyquist
Posts: 49
Joined: 04 Jul 2012, 01:34

Re: Too many decimals

Post by nyquist »

Also the font size is a little too big for something not that important, don't you think?
dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: Too many decimals

Post by dsi1 »

Accuracy is important for people going for distance records.

3 past the decimal is just right imo.
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