g1ock.0ut wrote:I think it's locked down because of the camera focus/FOV changes that happen when speeding up, slowing down, or getting hit.
If I continue that line of thought there may be an issue in unlocking the FOV if those values are predetermined instead of relative to the players FOV
example: player fov - 90, speed boost fov - 120...instead of player fov 90, speed boost fov +30 or +33%
No. You are wrong, not trying to make you look bad, but you really have no clue whatsoever. And this is part of the problem. Ignorant people (not stupid, this isn't name calling, this is fact, you are ignorant on the subject matter) have no clue, and perhaps impart some self-satisfied rationalization. Meanwhile, every (wow, guess what yes EVERY) actual competetive player that has a clue and that has played arena shooters over the years know that stupid crap like this will cripple the game from the start.
@Nadeo - Do you really wonder why those Quake pros you tried so hard to play your game won't do so? Or if they do they drop it after a short period of time? Guess what, this is one of the reasons. How can you guys actually try to market this as a competetive game without getting something simple like FoV support right?
Look, I love Trackmania, but really, you guys are botching this from the start.
The simple fact that the FoV does adjust during different times only proves how easy the engine can handle it. At this point it's almost a joke. Like, even horrible coders that work on console shooters know how easy this is to get right. And this is a specific PC-only title.
It's like the devs are super casual FPS players in their spare time and quite literally have never followed the genre, nor are aware of a number of simple factors that are required for it. Baffling.