[PowerUps]

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Timmeh7
Posts: 242
Joined: 09 Oct 2010, 23:56

[PowerUps]

Post by Timmeh7 »

What would you think of PowerUps, such as
  • Health and/or Armor if there will be sth. like this
  • Increased Damage
  • Increased Speed
eka
Posts: 35
Joined: 19 Jun 2011, 12:05

Re: [PowerUps]

Post by eka »

PowerUps could be fun
They CAN simply add to the game, making it more fun, giving the players more variation and so on.
And, in my opinion, I think they will, they could fit really well into this game!

other suggestions are: (and duration shown in seconds)

* Speedboost (increases movement speed) [5-10]
* Infinite ammo (gives you no ammo restrictions) [~5]
* Rapid fire (decreases your weapon's recharge time, allowing you to fire with short intervals) [~3]
* Double-jump (allows you to make another jump, at the peak of your first) [10-20]

Edit: PowerUp explanations
Last edited by eka on 09 Jul 2012, 18:50, edited 2 times in total.
Trackmania Forever!
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Omnixor
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Re: [PowerUps]

Post by Omnixor »

I believe this could be done with some fast-activating poles + maniascript.
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eka
Posts: 35
Joined: 19 Jun 2011, 12:05

Re: [PowerUps]

Post by eka »

Omnixor wrote:I believe this could be done with some fast-activating poles + maniascript.
Yea, if Nadeo won't do this, the players will, if they want ;)
Though, it will probably be a bit hard to see which PowerUp it is, right?
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Omnixor
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Re: [PowerUps]

Post by Omnixor »

randomizer it is ^^ like, by activating the pole you get a random powerup. not good for seriuos play ofc, but just for getting some fun - why not? (:
- staff head of ESL TM²Stadium -
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