Going into and out of spectator mode resets your timer, but not the checkpoints you've touched.
In other words, if you reach all of the checkpoints, go into spectator mode, and immediately leave it, you can make a mad dash for the finish pole after starting and it will count as a legitimate time.
Notably, you can get sub-15 second times on GlideOrDie with this.
(While I'm here, I may as well question why the timer only updates every tenth of a second or so. I'm assuming the continuous updating is client-side judging by the script, so why not keep updating it as fast as possible - 1/100th of a second - so it doesn't look jittery?)
[Fixed][B0] Time Attack Bug
Moderator: NADEO
Re: [B0] Time Attack Bug
The displayed time can only be updated depending on the FPS or the refreshrate of your display. That means 60 FPS = 60 updates per second or 60 Hz refresh rate of your display = 60 updates per secondmattw_cstrfan wrote:(While I'm here, I may as well question why the timer only updates every tenth of a second or so. I'm assuming the continuous updating is client-side judging by the script, so why not keep updating it as fast as possible - 1/100th of a second - so it doesn't look jittery?)
Re: [B0] Time Attack Bug
Fixed.
The players going in spectator mode will loose their checkpoints progression. The timer display should also be a bit more fluid.
The players going in spectator mode will loose their checkpoints progression. The timer display should also be a bit more fluid.
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