Jumping
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Jumping
Hey, from playing other games (like Tribes or Quake), which have a quite similar mechanic with slow moving projectiles i found out that there is also a reason to jump. Either to get speed (strafe-/diskjump), escape, reach certain places or to evade explosive ground atacks (rocket/spinfusor). Here the jump is pretty useless, atleast as long there is a enemy somwhere arround you which is usually the case. If you jump youre a easy target, thats the drawback this and the other games have in common. its just that here is no real advantage of jumping in a fight (i know about "sprint" here of course hich requires jump first, but that doesnt change the fact that its not practical in a fight). this results in players randomly moving orthogonally to the opposites aiming direction and randomly shooting theirselves and hoping for a hit. atleast i feel its like this most of the time. best seen at royal with maximum off zone btw, but i think you know what im talking about. imho its also much more satisfying if you hit a target in the air from a strange angle, than a close combat hit on ground. There needs to be a reason to jump. I dont have a suggestion how to fix it yet, just want to know how you feel about it.
Re: Jumping
Yeah, jumping in this game is pretty much a huge "shoot me!" move. If you're playing insta-gib melee, then jumping is pretty much the equivalent to the suicide key. It is monumentally easy to shoot jumping targets. For a moment there I almost considered unbinding my jump key because it was getting me killed so often.
Re: Jumping
And thats exactly what differentiate noobs from better players.Goden.ca wrote:Yeah, jumping in this game is pretty much a huge "shoot me!" move. If you're playing insta-gib melee, then jumping is pretty much the equivalent to the suicide key. It is monumentally easy to shoot jumping targets. For a moment there I almost considered unbinding my jump key because it was getting me killed so often.
Re: Jumping
Thank you for this insightful and informative post.nyquist wrote:
And thats exactly what differentiate noobs from better players.
Re: Jumping
he's right imho. just learn how and when to use the jump. it's not that game should be more "easy" for you to get used after playing other games, it's YOU who should get used to its particular and special things.
- staff head of ESL TM²Stadium -
Re: Jumping
I enjoyed getting used to other mechanics. but i dont like getting used to random movements and random shooting on the ground. i would like duels beiing more based on skill than on the random thing right now. sometimes you kill, sometimes you get kill, but you dont feel any difference, just doing the same stupid thing all the time. the skill is really left behind here. i hoped to find people in this game who share my opinion a bit, if you look at this thousands of gimpy rpg shooters with levels, classes, luck, paytowin. this game has nothing, which i highly appreciate, but the close combat definitly needs rework from my point of view.
Re: Jumping
As you said jumping makes it faster for you to die vs rockets, so I think jumping should be used as more of a movement tool rather then dodging.
Because of this I suggest that the momentum you carry after sprinting into jumping should be increased so its slightly more similar Q3
Because of this I suggest that the momentum you carry after sprinting into jumping should be increased so its slightly more similar Q3
Re: Jumping
I would like to see jumping bring with it more momentum like in Quake 3. As it stands, it's like what everyone else is saying, jumping just means you're basically dead.
Re: Jumping
Jumping sometimes saves you, but not in a rail fights.
Re: Jumping
Two things about jumping i would like to see changed:
1.) Give players greater aircontrol
2.) Remove the slight downward adjustment of your aim when jumping.
1.) Give players greater aircontrol
2.) Remove the slight downward adjustment of your aim when jumping.
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