ManiaLive for Trackmania 2?

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kiyoko
Posts: 8
Joined: 13 Mar 2011, 15:14

ManiaLive for Trackmania 2?

Post by kiyoko »

Just a simple one to begin with.
Will it be compatible?
Or will there be a new Manager for TM2 and you have to convert all plugins?

Second.
On a 40 Player Server i get 12% CPU usage from manialive with no plugins except freezone.
While xaseco only uses 5,8% while handling everything.
Why?
Do you think sqlite would help?
I am nix English so sorry for bad english.
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: ManiaLive for Trackmania 2?

Post by tcq »

Hylis wrote:Here is the launch of ManiaLive

ManiaStudio needed its own dedicated server manager, and with the help of Florian (thanks to him!) we were able to make this over the last months. And with the combined development of ManiaLib, the tools are readying themselves for the upcoming maniaplanet.

I believe that ManiaLive and ManiaLib will be great assets for the times to come. These are two key components that ManiaStudio needed to be able to build future stuff more quickly. Even if there are many good tools and developers around the dedicated server management tools, it had to be made inside the ManiaStudio team, to create the most solid environment for the future.

thanks to ManiaStudio team for it.
Florent
According to this post, i guess it'll be compatible with maniaplanet.
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Knutselmaaster
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Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
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Re: ManiaLive for Trackmania 2?

Post by Knutselmaaster »

Manialive should not take that much resources at all.
Are you sure that you configured it well, do you get errors in your log?
Is threading enabled?
kiyoko
Posts: 8
Joined: 13 Mar 2011, 15:14

Re: ManiaLive for Trackmania 2?

Post by kiyoko »

currently 13% CPU with 23 People.
No Threading.
No Errors in the log.


5 min after restart it was at 1,4%. But the first error was in the log.

Code: Select all

    Occured on 13.03.2011 at 22:17:31 at process with ID #2026
    ---------------------------------
 -> ErrorException with code 0
    fwrite(): send of 188 bytes failed with errno=32 Broken pipe
  - in /ManiaLive/libraries/ManiaLive/DedicatedApi/Xmlrpc/Client_Gbx.php on line 171
another restart and no error occurred.

my config locks like:

Code: Select all

server.host = '127.0.0.1'
server.port = 12345
server.user = 'SuperAdmin'
server.password = 'pw'
plugins.load[] = 'Freezone\Freezone'
plugins.Freezone\Freezone.wsPassword = 'pw'
plugins.Freezone.dbUser = 'dbuser'
plugins.Freezone.dbPass = 'pw'
plugins.Freezone.dbName = 'dbname'

tomorrow i will install sqlite and try it with threads.
This was only at 1 of 3 Servers. so it could be like if(random()%3==0) eat_cpu();
I am nix English so sorry for bad english.
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Knutselmaaster
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Re: ManiaLive for Trackmania 2?

Post by Knutselmaaster »

Code: Select all

plugins.Freezone.dbUser = 'dbuser'
plugins.Freezone.dbPass = 'pw'
plugins.Freezone.dbName = 'dbname'
Are settings for an old version of the freezone plugin, you should update.

Is your manialive up to date?
Do you run the latest dedicated from 21-2-2011?
kiyoko
Posts: 8
Joined: 13 Mar 2011, 15:14

Re: ManiaLive for Trackmania 2?

Post by kiyoko »

Server is the Latest.
Downloaded everything about 1-2 weeks ago.

The update script says up to date.
although in the bootstrapper it says $Revision: 173.
Also in the v174 zip.

But the Freezone Plugin was outdate. Going to update it.


Thanks for help. When the error comes again, i will inform you.
I am nix English so sorry for bad english.
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Knutselmaaster
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Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
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Re: ManiaLive for Trackmania 2?

Post by Knutselmaaster »

ManiaLive is @ rev194 already.
nocturne
Posts: 208
Joined: 23 Jun 2010, 21:31

Re: ManiaLive for Trackmania 2?

Post by nocturne »

Everything so far stated insinuates the ML was designed explicitly with TM2/MP in mind. Though how callbacks/methods can be similar between a racing and shooting game confuses me, so I'd imagine there'd be different versions for different games to cut down on code bloat.

Also, I hope this doesn't mean the capabilities of the controller are limited to what we have at our disposal now. Heck, the least they can do is fix the glaring inconsistencies with the current methods list, eg. the fact that GetPlayerInfo contains info that isn't given with GetDetailedPlayerInfo (forcing multiple queries to obtain a complete set of player info).

As for the OP, there shouldn't be that much of a performance impact with such a basic setup. On my setup with 9 TMF servers, 1 TMN server, 8 Aseco's, and 2 Xaseco's on *nix, I've never even noticed the ML process on my process list when arranged by resource usage. Perhaps it's something to do with your specific setup... OS, specs, etc..?
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