Sniper Tile

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HiFolksImAdam
Posts: 2
Joined: 12 Jul 2012, 21:12

Sniper Tile

Post by HiFolksImAdam »

So, there's a tile that switches your gun the railgun, and allows you to zoom in using the Action key. (F2, 1, 7, 1)
However, when I try to place that, a wall forms behind it. As action is now zoom, the only way off of the sniper tile is to fall off. I can only remove it by placing another block from the same group beside it, however these also disable the action button. This can't be an intentional design choice, can it? Or am I overlooking something?

So yeah, is there any way to put a standard block (ie. F2, 1, 3, 1) next to this sniper tile?

Thanks in advance for any help!
dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: Sniper Tile

Post by dsi1 »

This really confused me for a while too, to get rid of the wall you have to place one of the tiles with the same type of chest high wall next to it, the side(s) with the wall must match up with the side of the rail/regen tile. The two walls cancel each other out and leave a small ramp to the rail/regen tile.
HiFolksImAdam
Posts: 2
Joined: 12 Jul 2012, 21:12

Re: Sniper Tile

Post by HiFolksImAdam »

Aha! Thank you so much! Can't believe I never thought to check those :roll:
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