Shootmania.Wars Pickups and Web Interface

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thesyncore
Posts: 1
Joined: 08 Jul 2012, 03:02

Shootmania.Wars Pickups and Web Interface

Post by thesyncore »

#shootmania.wars on QuakeNet (irc.quakenet.org) now has a new pickup bot, web page ( http://www.smpickup.com ), and a few password-protected servers for ELITE and BATTLEWAVES game modes.

Someone suggested that I make a separate channel for pickup games (i.e. perhaps #smpickup), but for the moment, pickup games will be launched through the bot in #shootmania.wars. After beta, if Shootmania has enough popularity and we decide to use #shootmania.wars just for clan matches/scrims, then all operations will probably be moved to #smpickup or somewhere else.

Check it out -> http://www.smpickup.com :thumbsup:
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Shootmania.Wars Pickups and Web Interface

Post by kalstrams »

Nice, I hope I get someone to try it in the evening.
Mixteur
Posts: 38
Joined: 05 Jul 2012, 16:26
Location: Paris

Re: Shootmania.Wars Pickups and Web Interface

Post by Mixteur »

I'll give it a try this evening
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Shootmania.Wars Pickups and Web Interface

Post by kalstrams »

Make a Joust server for scrims, and 2-3 Heroes servers.
daim91
Posts: 8
Joined: 12 Jul 2012, 09:28

Re: Shootmania.Wars Pickups and Web Interface

Post by daim91 »

I like the bot and I like that he offers a TS server. It works as a charm.

But It feels like it would be better if the bot told that the game has started in public channel as it is now.
But he would only tell password/server in private, and only to those people whom are involved.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Shootmania.Wars Pickups and Web Interface

Post by kalstrams »

That's some complex coding you're asking for.
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bondeulv
Posts: 14
Joined: 12 Jun 2012, 15:52
Location: Drøbak, Norway

Re: Shootmania.Wars Pickups and Web Interface

Post by bondeulv »

kalstrams wrote:That's some complex coding you're asking for.
It's been done for basically every other PUG system... I guess lack of a console to give commands to the server (change password/scores/maplist) is what's been hindering it for Shootmania atm.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Shootmania.Wars Pickups and Web Interface

Post by kalstrams »

There must be an access interface to server, If not console, then something else.
anvolcano
Posts: 40
Joined: 06 Jul 2012, 09:25

Re: Shootmania.Wars Pickups and Web Interface

Post by anvolcano »

There is certainly an API to do it built into the server! It's an XMLRPC API, which has a bit more of a "barrier to entry" than a regular console (i.e. you can't just connect to it in-game), but is very easy to use with various scripts :)

Here's the full methods list of commands you can send: http://methods.xaseco.org/methodstm2.php

Presumedly, when a game is ready, the bot could send a request to the API to SetServerPassword("some-randomly-generated-password"). Once the match has ended (which the bot can receive an event for, using either the ManiaPlanet.EndMap or ManiaPlanet.EndMatch callbacks), it can then send a SetServerPassword("") request to remove the password.

You could also conceivably allow the players to choose a map, choose the # of matches to play, choose game settings, etc. With the ManiaPlanet server API, the possibilities are quite endless :)
Mixteur
Posts: 38
Joined: 05 Jul 2012, 16:26
Location: Paris

Re: Shootmania.Wars Pickups and Web Interface

Post by Mixteur »

Perfect.
Come on guys, do something similar to what allready exist for other(s) FPS (I don't have enough time to work on it myself). ;)
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