I have already played it, and spen't a LOT of time tinkering with movement in this game trying to discover something new and ground-breaking, and as a Quake and Tribes player I still think it is shallow in comparison. The skills involved are very easily mastered and almost none of them are really useful in combat, read what I said earlier.dsi1 wrote:Play some of the Time Attack maps if you think it's impossible to go fast, or the movement is shallow.
The ground affect from glide is crazy.
Which, of course, is not saying it doesn't have SOME amount of depht to it and even as it is now it is FAR more interesting than many "realistic" shooters. I find it curious how the stamina effect seems stronger the faster you are already going, or how it completely overwhelms inertia when used near enough the ground, or how you can use rockets to give a not-so-useful horizontal wall boost.
My point is: you can learn about and master everything about Shootmania's movement in less than a day. It should be: you can still learn all about it in one day, yes, but it should take years, not hours, to master.