Jumping

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Omnixor
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Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Jumping

Post by Omnixor »

then hitting ANYONE would be quite... hard, to say the least :? just get used to jumping, and learn to use it when necessary.

I like how people register on these forums just to complain of something.
- staff head of ESL TM²Stadium -
whynotsimple
Posts: 55
Joined: 17 Jul 2012, 16:20

Re: Jumping

Post by whynotsimple »

Omnixor wrote:then hitting ANYONE would be quite... hard...
You didn't play a fast paced shooter before, did you? If you had, you'd know that it is not hard and that a jumping person is always an easy target, even with 35% aircontrol (which is default in UT2004 for example).

And yes, I complained and explained (in the other thread) why I think that the current SM-ovement isn't very good and will keep player numbers lower than they could be. That's what a suggestion forum is for during the beta of a game. Please, remember that for future posts, thank you.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Jumping

Post by kalstrams »

I agree on almost no way to evade decent rail shot while being mid-air.
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Lim3s
Posts: 25
Joined: 14 Jun 2012, 02:03

Re: Jumping

Post by Lim3s »

What if spending energy in the air granted increased air control? Means jumping still has some of the drawbacks of being a bit of an easy target, but it's usable in situations which really require it.

Just a thought.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Jumping

Post by kalstrams »

I use it even in close-range fights, for dashing.
Albeit very rare and the move has high death chance for the executor.
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