[Plugin]FreeZone Plugin

Post here every finished plugin

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Lovemaster
Posts: 52
Joined: 06 Mar 2011, 18:25

Re: [Plugin]FreeZone Plugin

Post by Lovemaster »

schmidi wrote:

Code: Select all

$this->store('forecedSpectator', $this->spectators);
typo or is it meant to be "forecedSpectator"?
Looks as though the plugin has been coded like this, so it is meant to be 'forecedSpectator'.
"FreeZone LoveShAck" Server. Location: GBR FreeZone

Visit: http://fabteam.info
silviola
Posts: 5
Joined: 21 Mar 2011, 21:44

Re: [Plugin]FreeZone Plugin

Post by silviola »

Hi... My server is not accept Nations Account login.

How i proced ?

config.ini :

;------------------
; ManiaLive
;------------------

; the default path is 'php.exe' on windows and 'php' on linux
phpPath = /path/php
phpPath=C:\RGS\php\php.exe
; the default is %application%/logs
logsPath = /var/logs

; whether to write console output into a file, default is Off
runtimeLog = On

;------------------
; Dedicated Server
;------------------

server.host = 'localhost'

server.port = '9999'

;standard user level is SuperAdmin

server.user = 'SuperAdmin'

server.password = 'XXXX'

; when a connection can't be established after the given amount
; of time, it will timeout and manialive will shutdown.
server.timeout = 1

;------------------
; Admins
;------------------

; Add admins, that shall be able to control your server from game.
admins.logins[] = 'eu_mesmo_rs'
;admins.logins[] = 'xxxx'

;------------------
; Plugins
;------------------

; Add plugins to load.

plugins.load[] = 'standard\PluginManager'

plugins.load[] = 'Standard\menubar'

plugins.load[] = 'standard\profiler'

plugins.load[] = 'Standard\admin'

plugins.load[] = 'Standard\dedimania'
plugins.Standard\dedimania.password='XXXXX'

plugins.load[] = 'Freezone\Freezone'
plugins.freezone\Freezone.wsPassword=XXXXXXX
plugins.freezone\Freezone.testmod=true

;------------------
; Threading
;------------------

; threading can improve performance of your application. it
; allows modules to push blocking work onto another processes,
; this can also improve stability, because timeouts or
; unexpected exceptions do not impact the main application.

; if you have stability problems try to deactivate threading first

threading.enabled = true

; how long may a thread be busy until it is killed
threading.busy_timeout = 20

; how long, if not busy, may it take for a thread to response to a ping
threading.ping_timeout = 2

; how many jobs should be send on each loop.
; increasing this value will boost jobs/time
; decreasing it will result in a reaction time improvement.
threading.chunk_size = 10

; if threading is disabled, then how much time should be spend on
; each application loop to process work that would have been assigned
; to other threads normally
; default value is 1 second.
threading.sequential_timeout = 1

;------------------
; ManiaHome
;------------------

; enabling the maniahome feature allows other modules to send
; notifications about eg. records or other actions on your
; server to player's friends.

; disabled by default.

maniahome.enabled = true

maniahome.user = 'guigo_rs'

maniahome.password = 'XXXXXX'

maniahome.manialink = 'guigo_rs'
;------------------
[hostname: 'testHost']
;------------------

; put here the configuration specific to an host

Tks
Lovemaster
Posts: 52
Joined: 06 Mar 2011, 18:25

Re: [Plugin]FreeZone Plugin

Post by Lovemaster »

are you getting any errors in your logs?
"FreeZone LoveShAck" Server. Location: GBR FreeZone

Visit: http://fabteam.info
User avatar
Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
Contact:

Re: [Plugin]FreeZone Plugin

Post by Knutselmaaster »

Code: Select all

plugins.freezone\Freezone.testmod=true
You run your server in test mode.
So it won't register itself as a freezone server.
So Nations players won't be able to join.
comment or erase that line
Lovemaster
Posts: 52
Joined: 06 Mar 2011, 18:25

Re: [Plugin]FreeZone Plugin

Post by Lovemaster »

Knutselmaaster wrote:

Code: Select all

plugins.freezone\Freezone.testmod=true
You run your server in test mode.
So it won't register itself as a freezone server.
So Nations players won't be able to join.
comment or erase that line
Whoops, totally missed that... Good catch.
"FreeZone LoveShAck" Server. Location: GBR FreeZone

Visit: http://fabteam.info
silviola
Posts: 5
Joined: 21 Mar 2011, 21:44

Re: [Plugin]FreeZone Plugin

Post by silviola »

Late i deleted the line the server list show this message => ( Not a FreeZone Server )
Image

Server Log:

´╗┐[11:39:52] XML-RPC connection established
[11:39:53] Successfully authentified with XML-RPC server
[11:39:54] Current map: Para o Desafio┬┤Final
[PluginHandler] Start plugin load process:
[PluginHandler] is loading standard\PluginManager ...
[PluginHandler] is loading Standard\menubar ...
[PluginHandler] is loading standard\profiler ...
[PluginHandler] is loading Standard\admin ...
[PluginHandler] is loading Standard\dedimania ...
[PluginHandler] is loading Freezone\Freezone ...
[11:39:55|Dedimania] Starting authentication on server ...
[11:39:55|Dedimania] Please wait, opening session ...
[11:40:01|Dedimania] Done!
[11:40:01|Dedimania] Connected to Dedimania Version 2.3!
[11:40:01|Dedimania] Successfully authenticated!
[11:40:01|Dedimania] Account is valid!
[11:40:03|Dedimania] Got records for: Au0EsLOq8YarwXlrFzFap1SpEj6
[11:41:21|Dedimania] Got records for: Au0EsLOq8YarwXlrFzFap1SpEj6
[11:44:43|Dedimania] Successfully sent keep-alive to server!
[11:48:04|Dedimania] Successfully sent keep-alive to server!
[11:51:26|Dedimania] Successfully sent keep-alive to server!
[11:51:37] Map change: Para o Desafio┬┤Final -> Stutensee Ring
[11:51:40|Dedimania] Got records for: 8LJUT6d5vg4HyuJU7dbcJUjtMf0
[11:53:12|Dedimania] Got records for: 8LJUT6d5vg4HyuJU7dbcJUjtMf0
farfa
Nadeo
Nadeo
Posts: 585
Joined: 14 Jun 2010, 16:15
Location: In front of your hood with one lap late

Re: [Plugin]FreeZone Plugin

Post by farfa »

I see nowhere the override of the API password, you should run your server in testMod, and it's not correct.
Also known as: satanasdiabolo
silviola
Posts: 5
Joined: 21 Mar 2011, 21:44

Re: [Plugin]FreeZone Plugin

Post by silviola »

I have commented the line "plugins.freezone \ Freezone.testmod = true ".
After all, is to comment or not?

But that much crap eh!?
Why so much paperwork?!
We pay Coopers ... We registered the server ... We use the plugin you ... what else is needed? Pope's blessing for it work?

For that much??

I do not understand that, if the aim is to end the TM, why not close everything and then it was! "

I'm 2 weeks trying to make it work. Tired ... all go to hell.
User avatar
Knutselmaaster
Posts: 1206
Joined: 15 Jun 2010, 18:03
Location: Somewhere between Paris and Disney in France.
Contact:

Re: [Plugin]FreeZone Plugin

Post by Knutselmaaster »

If you don't even know how to comment a line, don't blame the software for not working...
silviola
Posts: 5
Joined: 21 Mar 2011, 21:44

Re: [Plugin]FreeZone Plugin

Post by silviola »

Knutselmaaster wrote:If you don't even know how to comment a line, don't blame the software for not working...
omg = ";" ( ;plugins.freezone\Freezone.testmod=true )

It is interesting that you assume that the Admins who post here are lunatics. And you have assumed the position of disbelief of what is being posted.

The fact is, YES. The plugin is for you FAIL. It's not working for everyone equally. Besides creating the monster, you need to take him on, and recognize that the functionality of it is precarious.

Fact is, we depend on this plugin to keep alive our servers. And with that, we depend on you. But apparently we're screwed, because the support of the plugin you're from bad to worse.

Software that works in less than half of the situations can not be considered a good software. Recognize that at least, and not assume that those who put here are just stupid and alienated.
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