SpeedBall

You can talk about ManiaScript for ManiaPlanet here

Moderator: English Moderator

Post Reply
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

SpeedBall

Post by Awpteamoose »

Rules:
- Grab the ball and get it to the enemy goalpost to score.
- Once you have the ball, shoot a player to pass (might be a good idea to not pass to enemies).
- If the ball bearer dies, the ball will drop at his position. It can be reacquired by any player on any team for 5 seconds before it resets to its default location.
- If neither team manages to score until time runs out, overtime kicks in and the team that holds the ball or caps during 45 seconds wins. Captures during OT are instant.

Promotional video shows the mod in action.

Promoted SpeedBall servers:
SpeedBall official #1 by Despe.de (maniaplanet://#join=speedball1@SMStorm)
SpeedBall official #2 by Despe.de (maniaplanet://#join=speedball2@SMStorm)
zero SpeedBall (maniaplanet://#join=zeroladder2@SMStorm)
AMOK SpeedBall Server (maniaplanet://#join=amok_speedball@SMStorm)
imG` Speedball (maniaplanet://#join=imG5@SMStorm)

Other SpeedBall servers:
Vαlérian SpeedBall (maniaplanet://#join=valerian_serv3@SMStorm) //heavily outdated
Vαlérian SpeedBall 2 (maniaplanet://#join=valerian_serv2@SMStorm) //heavily outdated
»SM« SpeedBallツ (maniaplanet://#join=killer_speedball@SMStorm) //heavily outdated
VeryGames.net - ShootFM-SpeedBall (maniaplanet://#join=Angelussauron@SMStorm) //heavily outdated
SpeedBall.100:) (maniaplanet://#join=storn2@SMStorm) //playerlimit 40

there's probably others, search "speed" or "speedball"

Download:
SpeedBall.rar - contains the script.
SpeedBallArena.Script.txt - custom MapType to validate maps.

List of approved maps:
SpeedBall - Slampost by Zanarias
SpeedBall - Hangtime by Awpteamoose
SpeedBall - Superflux by Zanarias
SpeedBall - Rebound by Xenio
SpeedBall - Encounters by Mr. A, converted by Valerian
SpeedBall - The Hill by TitiShu
SpeedBall - Bowl by TitiShu
SpeedBall - Windy Coast by TitiShu
SpeedBall - Hidden Lake by TitiShu
SpeedBall - Fastpost by Zanarias
SpeedBall - Glaced by Neox94
SpeedBall - Back to back by Awpteamoose
SpeedBall - Safeguard by Zanarias
SpeedBall - Sanctuary by TitiShu
|SM|OverGrown by bandi
|SM|Barricade by bandi

others can probably be found on ManiaExchange

A SpeedBall mapping guide by Zanarias, a friend of mine that helped me in making the mode.
Make us some great maps!

Additional info:
- Best suited for small teams: 2v2, 3v3, 4v4. Bigger teams make a mess.
- Passing the ball to the enemy, killing him and picking it back up is a totally legit tactic.
- Grabbing the ball and jumping into the offzone for a reset is a totally legit tactic.
- Suiciding to get back to base faster instead of chasing the ball carrier is perfectly fine.

Credits go to Zanarias for helping me with the mode and making awesome maps for it and to Valerian for making crosshair overlay and hosting the servers.
Also thanks to TitiShu for his valuable map contributions.

Please donate if you want to support SpeedBall.
Last edited by Awpteamoose on 07 Sep 2012, 13:52, edited 26 times in total.
Akbalder
Posts: 1059
Joined: 15 Jun 2010, 11:00
Contact:

Re: SpeedBall

Post by Akbalder »

Is it the bombing run gametype from UT?
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: SpeedBall

Post by kalstrams »

Not exactly.
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Akbalder wrote:Is it the bombing run gametype from UT?
I'm not familliar with UT so probably no and any simillarities are incidental :D
User avatar
Chevron
Translator
Translator
Posts: 567
Joined: 07 Apr 2011, 16:41

Re: SpeedBall

Post by Chevron »

Looking forward to play it. :yes:
- You did.
- And...
- ...I didn't.
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Updated the script a bit, redownload please.

Changes:
default timelimit 120 -> 180
now overtime forces respawns
tcq
Posts: 2645
Joined: 15 Jun 2010, 11:02

Re: SpeedBall

Post by tcq »

Sounds like a "must try out". :thumbsup:
Would be great if you could adjust it to the bombing run mode of UT.

About the legal tactics: What about, shooting the ball up in the air, eliminating the people and catching it again? Does the ball comes down again if you shoot it up straight?
User avatar
TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: SpeedBall

Post by TitiShu »

Very nice and fun mode...

But i I think we shouldn't be able to mark the point if there are ennemi(s) on the pole...
or increase the capture time

Tcq : As you have the ball, you keep it until you touch an ally or enemy... you can't throw the ball on the ground or in the air... and no physic on rocket
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave
Mixteur
Posts: 38
Joined: 05 Jul 2012, 16:26
Location: Paris

Re: SpeedBall

Post by Mixteur »

Wow, must try it..!
User avatar
Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

tcq wrote:Sounds like a "must try out". :thumbsup:
Would be great if you could adjust it to the bombing run mode of UT.

About the legal tactics: What about, shooting the ball up in the air, eliminating the people and catching it again? Does the ball comes down again if you shoot it up straight?
I can't change behaviour of weapons so it's not actually a ball, it's just when you shoot someone when you have the ball - you pass it, even if you are standing on the railgun platfrom (we call it "laser pass").
TitiShu wrote:Very nice and fun mode...

But i I think we shouldn't be able to mark the point if there are ennemi(s) on the pole...
or increase the capture time

Tcq : As you have the ball, you keep it until you touch an ally or enemy... you can't throw the ball on the ground or in the air... and no physic on rocket
Unlike regular point capture, when you step off - the cap just resets instead of slowly reversing. Instead of standing on it to block, try shooting the pad itself to knock the capper off.

Also you pass by shooting ally/enemy, not touching.

New map: SpeedBall - Superflux, thanks again, Zanarias!
Post Reply

Return to “ManiaScript”

Who is online

Users browsing this forum: No registered users and 2 guests