I hope so too.
What I had forgotten to write, in the replay editor, everything works fine.
[B.0]Screenshot Engine does not work properly
Moderator: NADEO
[PP]Re: [B.0]Screenshot Engine does not work properly
==** Persönliche Meinungen sind hier unerwünscht, also lest einfach nicht was geschrieben steht **==
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Re: [B.0]Screenshot Engine does not work properly
New update and not fixed 0/10
==** Persönliche Meinungen sind hier unerwünscht, also lest einfach nicht was geschrieben steht **==
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Re: [B.0]Screenshot Engine does not work properly
Just to reiterate the problem (because there was quite a bit of discussion on the previous page before we actually found the specific issue)...
Generating a screenshot with "blur" enabled does not work in the "In Game" part of the MediaTracker. It stalls.
Also, some options, such as "car reflections" are not available at all in the MediaTracker editor that is attached to the Track Editor.
Both of these are broken functionalities that used to work in MP1.0.
Generating a screenshot with "blur" enabled does not work in the "In Game" part of the MediaTracker. It stalls.
Also, some options, such as "car reflections" are not available at all in the MediaTracker editor that is attached to the Track Editor.
Both of these are broken functionalities that used to work in MP1.0.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
Re: [B.0]Screenshot Engine does not work properly
Theses 3 buttons weren't read_only before, yet they were broken (the feature did not work, when launched from MapEditor).
Unfortunately the issue is not so easy to fix, cars/players are loaded in different ways when the context is the media tracker (and not the Map Editor).
Thanks
LuckyBoy
Unfortunately the issue is not so easy to fix, cars/players are loaded in different ways when the context is the media tracker (and not the Map Editor).
Thanks
LuckyBoy
Re: [B.0]Screenshot Engine does not work properly
That may be, and I understand if it might not be easy to fix, but it still went well before the update, so the code must be known and yet everything has changed but not sure.
I am very disappointed that this is now so because it was coded for a game part of SM to which I wish did not do.
It worked, but everything.
I am very disappointed that this is now so because it was coded for a game part of SM to which I wish did not do.
It worked, but everything.
==** Persönliche Meinungen sind hier unerwünscht, also lest einfach nicht was geschrieben steht **==
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Re: [B.0]Screenshot Engine does not work properly
Patriot, LuckyBoy is saying that even though those three options were there before, they didn't actually do anything. So that's not really an issue.
It has nothing to do with SM, as it didn't work before either.
If you want high quality screenshots, use the replay editor.
@LuckyBoy Thanks for the reply and explanation of this issue.
It has nothing to do with SM, as it didn't work before either.
If you want high quality screenshots, use the replay editor.

@LuckyBoy Thanks for the reply and explanation of this issue.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)
For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
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