SpeedBall

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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: SpeedBall

Post by TitiShu »

As i pass a lot of time on this mode, I bring a small contribution...

A new map

SpeedBall - The Hill
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Zanarias
Posts: 19
Joined: 19 Jul 2012, 17:10

Re: SpeedBall

Post by Zanarias »

Two of the official maps have been uploaded to the exchange.

Official Maps Repository

Once Hangtime is reworked I'll add that as well. You'll be able to find the updated versions of the maps on both the exchange and in this main thread here.
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coolsnake
Posts: 131
Joined: 02 Jun 2012, 07:29

Re: SpeedBall

Post by coolsnake »

Additional suggestion for Forgotten, remove the iron fence that allows you to go to the top of the level easy near spawn. It flattens the game experience because you only can get up there at the spawn of each team. If you're anywhere else on the map it's a waste of time to get up there and it's better to just camp at cap point.
Extraneous
Posts: 23
Joined: 13 Jul 2012, 12:56

Re: SpeedBall

Post by Extraneous »

What happens if you have a map with, say, the Nucleus and the splash causes it to hit multiple people? This caused a problem in a gamemode I was working on...
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Extraneous wrote:What happens if you have a map with, say, the Nucleus and the splash causes it to hit multiple people? This caused a problem in a gamemode I was working on...
The first person that pops the CSmModeEvent::EType::OnHit (I have no idea how Nadeo does it - which name or login string comes first or whoever is closer to the splash or whoever is on which team) will get the pass.
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Script updated, redownload please.

Changes
- Now OT will only start when the ball gets reset.

Still not happy with the current OT, but I don't want rounds to end in a draw, any propositions would be nice.
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Cuba.CZ
Translator
Translator
Posts: 97
Joined: 27 Apr 2011, 18:20

Re: SpeedBall

Post by Cuba.CZ »

Image
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Updated the script, redownload please.

Changes:
- Fixed a super rare script crash if the point got capped after the ball carrier was killed.
- Minor optimisations.
- Better rules. Press F1 at spawn twice for a screen full of advices.
- A warmup system. The server can enable warmup and set team sizes. If the warmup is enabled, point capping and the timer would be frozen until both teams have proper number of players and all of them have pressed F2.

Xenio updated SpeedBall - Rebound. Changes: railpads moved to the lower middle arena, bridges have been connected (yay), there are now healing pads on old railpad places, fences around the goalpost removed, fixed out of bounds access.
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

Uploaded the script to ManiaPark. Would be nice if you left some comments :)

Updated the script, redownload please.

Changes:
- Fixed an exploit with overtime.
- Fixed the bug with ball marker that happened if the ball was dropped, picked up and dropped again.
- Some optimisations.
- More comments in the code.
- "Draw round" now says "Round draw".

Also, I've made a very experimental map SpeedBall - Rampart.

There's a very rare bug where some 3d markers (ball, attack, defend) might disappear or the player mark (ctrl by default) might say something else isntead of "X". For the life of me I can't reproduce it and it's probably a bug in the game, not in the script. Still, a way to reproduce it would help to make a bug report.

On a side note, I would be interested in some kind of a SpeedBall competition. I can probably put in any necessary for competition changes/additions in a matter of hours. I'd host the cup myself, but I can't provide any reward or servers (since I'm a poor ukrainian student :D) and I have no experience with hosting cups.
So, if you are interested in helping me - please pm.
dsi1
Posts: 45
Joined: 26 Sep 2011, 01:46

Re: SpeedBall

Post by dsi1 »

Awesome gamemode, decided to make a map for it, SpeedBall - Traders

Spawn - Ball about 11 seconds and Spawn - Spawn about 24 seconds as far as I can tell.
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