Hitbox

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yellowpain
Posts: 37
Joined: 16 Jun 2012, 21:46

Re: Hitbox

Post by yellowpain »

Netcode is "bad" atm.
For example, sometime rockets explode on people but doesn't make any damage. And there's weird things with rails too.
rissoxx
Posts: 51
Joined: 19 Jul 2012, 21:29

Re: Hitbox

Post by rissoxx »

yellowpain wrote:Netcode is "bad" atm.
For example, sometime rockets explode on people but doesn't make any damage. And there's weird things with rails too.
I havent experienced what you are talking about. But that seems really annoying. I hope NADEO is listening to this and fixes it! Can we get an answer that you guys know about this and will look into it?
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chipstalaizah
Posts: 25
Joined: 22 Jun 2012, 19:33

Re: Hitbox

Post by chipstalaizah »

yellowpain wrote:For example, sometime rockets explode on people but doesn't make any damage.
Finally somone noticing the same thing!
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fuchuzz
Posts: 5
Joined: 16 Jul 2012, 19:35

Re: Hitbox

Post by fuchuzz »

chipstalaizah wrote:
yellowpain wrote:For example, sometime rockets explode on people but doesn't make any damage.
Finally somone noticing the same thing!
I can also say this has been happening to me, and its really annoying. Someone is gonna have to try this in a LAN setting and see if it happens there as well.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Hitbox

Post by kalstrams »

Apparently there are problems with net code. As you've mentioned LAN, I recalled fact, that LAN is disabled because it is reason for inability to connect to other games or to be joined by others. So, at least connectivity wise, there are some problems with network code.
rissoxx
Posts: 51
Joined: 19 Jul 2012, 21:29

Re: Hitbox

Post by rissoxx »

Yeah I was actually going to buy the game today! But since this is a big problem and no devs have posted anything about that they are aware of it and so on, I will not buy it! I will wait until they fix this problem because I cant play a game where you dont hit when you should, and all the other problems when rockets dont do damage and so on!
Extraneous
Posts: 23
Joined: 13 Jul 2012, 12:56

Re: Hitbox

Post by Extraneous »

Well, these problems are very rare - and they appear to be helped by a good ping, although I am not sure. Also, I believe you are more likely to experience individual hitbox issues most with the railgun? I've been railgunned in ways that clip slightly though blocks before, but, as a player who puts in enough time to be in the top 500, I have only ever had one shot that was a clear hit not register. One. Then again, I only play on servers with low ping - maybe find one of them to play on?
rissoxx
Posts: 51
Joined: 19 Jul 2012, 21:29

Re: Hitbox

Post by rissoxx »

Extraneous wrote:Well, these problems are very rare - and they appear to be helped by a good ping, although I am not sure. Also, I believe you are more likely to experience individual hitbox issues most with the railgun? I've been railgunned in ways that clip slightly though blocks before, but, as a player who puts in enough time to be in the top 500, I have only ever had one shot that was a clear hit not register. One. Then again, I only play on servers with low ping - maybe find one of them to play on?
Ahh ok I see. But that one time might be that the player you shoot had high ping? But I agree. There arent many problems when you play on a low ping server vs low ping players. But I can see some, when you can shoot behind and get the kill. On LAN there might not be any problems, but I havent played on LAN so I dont know. Some people said that rockets didnt explode when hitting target, I personally havent seen that.
oxidelol
Posts: 5
Joined: 14 Jul 2012, 10:51

Re: Hitbox

Post by oxidelol »

Movement also has issues. With a high ping you can barely move, it feels like you're stuck in quicksand.
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: Hitbox

Post by kalstrams »

oxidelol wrote:Movement also has issues. With a high ping you can barely move, it feels like you're stuck in quicksand.
High ping is bane of reaction-reliant games. It has been so in any game, in any times. We just have to define the numerical value for ping to be 'high'. I consider it to be 60, someone else - 20.
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