That's why It should be an option, actually more of a new gamemode.Slig wrote:Collisions would be against one of the main TM concepts. Such game just won't be a TM game.
... and btw, with collisions you can forget/throw away :
- Time attack
- servers with more than 10 players (unless roads are way way larger than in TMF, and anyway roads would already need to be way larger for 6 players)
- equality of chances
- at least 20% of players, who have a far too bad connection quality to be enough real time for collisions (yes, despite of what some are thinking, TM is very bad-connection-friendly)
- It could be limited to 8 or 12 players to prevent it from beeing too chaotic.
- It would have its own tracks. (you would probably need different/larger start and checkpoint blocks)
- 99% of blocks would be the same though. In TMUF there are already lots of wide blocks. And you can add multiple routes on some parts of the map.
- It would not affect time-attack and normal tracks.
- They should make it MP only, so they won't have to create an AI
I agree that you don't need/want collissions in your Trackmania, but for me (and a lot of other people) it would make Trackmania the best racing game ever.