[sound] Rail Reload

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Vordeqor
Posts: 5
Joined: 09 Jul 2012, 22:55

[sound] Rail Reload

Post by Vordeqor »

This may sound like a selfish post as I have no idea if anyone else is having this issue, but here goes:

The sound effect for the rail gun reloading is very deceiving. The sound effect begins to play almost an entire second prior to the gun being completely reloaded, causing me to think that the gun has reloaded and after tracking my opponent I end up clicking mouse 1 before it has actually reloaded (this usually puts me in a really bad position).

Any chance we can change this clientside (like the crosshairs) or can this be updated in a way that it doesn't have such a negative effect on me?

Thanks,
Vordeqor
kalstrams
Posts: 348
Joined: 06 Jul 2012, 22:56

Re: [sound] Rail Reload

Post by kalstrams »

Lol. I just have realised that I've had no idea about laser gun reload sound existence :shock:
sadzealot
Posts: 337
Joined: 04 Aug 2012, 03:38

Re: [sound] Rail Reload

Post by sadzealot »

Vordeqor wrote:The sound effect for the rail gun reloading is very deceiving. The sound effect begins to play almost an entire second prior to the gun being completely reloaded, causing me to think that the gun has reloaded and after tracking my opponent I end up clicking mouse 1 before it has actually reloaded (this usually puts me in a really bad position).

Any chance we can change this clientside (like the crosshairs) or can this be updated in a way that it doesn't have such a negative effect on me?

Thanks,
Vordeqor
This would make sense if the soundeffect was there to function as a ready-horn for the railgun. It's not from what I see. There is both a powerbar charging up and the crosshair itself to indicate when gun is ready to fire, I don't see the problem.

The problem is you having set your mind to think gun is ready to fire based on the soundeffect. I don't see a need to change the way it is now, shouldn't take you long to rewire your brain to not trigger on the soundeffect, you selfishposter you :roflol:
Vordeqor
Posts: 5
Joined: 09 Jul 2012, 22:55

Re: [sound] Rail Reload

Post by Vordeqor »

sadzealot wrote:
Vordeqor wrote:The sound effect for the rail gun reloading is very deceiving. The sound effect begins to play almost an entire second prior to the gun being completely reloaded, causing me to think that the gun has reloaded and after tracking my opponent I end up clicking mouse 1 before it has actually reloaded (this usually puts me in a really bad position).

Any chance we can change this clientside (like the crosshairs) or can this be updated in a way that it doesn't have such a negative effect on me?

Thanks,
Vordeqor
This would make sense if the soundeffect was there to function as a ready-horn for the railgun. It's not from what I see. There is both a powerbar charging up and the crosshair itself to indicate when gun is ready to fire, I don't see the problem.

The problem is you having set your mind to think gun is ready to fire based on the soundeffect. I don't see a need to change the way it is now, shouldn't take you long to rewire your brain to not trigger on the soundeffect, you selfishposter you :roflol:
Obvious Trollpost. You can kindly gtfo.
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Cerovan
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Re: [sound] Rail Reload

Post by Cerovan »

Calm down please :)
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