I did this some test with zmK this weekend (btw more videos and screenshoot soon) and it's like even if the 2 players don't move if the distance is more than 100/110 meters there is a part of random. We made some videos/screenshoots showing than sometime the 3 dots on the crosshair are on the player but u can touch him and if u move a bit and made the same shoot with the crosshair at the same place it hit...and we are note moving, so with movements it's like at 60/70m (like the video that zmK posted show) there is a part of random, it's not high but too high for a competitive game.
Moreover we did some shoot over 230m and at this distance the player is too small to touch all 3 dots and some people did more than 400m !
There are problem with the hitboxes and the 3 dots.
hitboxes :
http://www.youtube.com/watch?v=_gg4AUIJ5CA
it's not my video but mine show the same thing. We can see that the hatbox of the head is big, maybe because shoot a player when u only see his head was impossible with the 3 dots thing ?
So pls Nadeo just put fine Hitboxes and remove this 3 dots thing. We don't care that some players with resolution higher than 1920 will have an advantage, there are always some inequality with the hardware, mice, surface, 120hz monitor, low ping, good CG,...
At least remove it, and you will see the reactions.
sry for my english
