NEED LAST CHEKPOINT RESPAWN FOR TIMEATTACK TOO!!!
Its just silly to just accept suicide and start-respawn for players.
If there is a hard part after lets say checkpoint 8 and you fail you need to do the whole map again, this sucks, even if the round time is set to 5-6 minutes and the current map takes 10-20 runs to get to the finish.
So last Checkpoint respawn is urgently needed for TA.
Btw: to let useless and unused code remain in the default-scripts is fail,
no wonder nothing works if we are testing
