SpeedBall

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flaxig
Posts: 9
Joined: 10 Oct 2011, 02:36

Re: SpeedBall

Post by flaxig »

Awpteamoose wrote: SpeedBall official #1 by Despe.de (maniaplanet://#join=speedball1@SMStorm)
Awesome!

I think you should change the color of the server name to something darker, because yellow is pretty hard to read. I had trouble finding it in the server list.
http://i.imgur.com/xoTRP.jpg
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blackactarus
Posts: 80
Joined: 15 Jun 2010, 11:25

Re: SpeedBall

Post by blackactarus »

This mod is totally awesome, my favorite currently

I tried to make a map too :)

SpeedBall - Gimme The Ball

I hope someone can give feedback.
:thumbsup:
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Zanarias
Posts: 19
Joined: 19 Jul 2012, 17:10

Re: SpeedBall

Post by Zanarias »

Neox94 wrote:Great!

Btw it's possible to change the script so there is no overtime?
You play 20 minutes. If someone gets the ball to the goal the time stops and if the next round starts the time starts to drop again.
I don't think Moose has a problem with people doing this themselves (don't quote me but he seems pretty open in general about letting people edit his stuff), but I doubt he's going to change the released version in this fashion.
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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: SpeedBall

Post by TitiShu »

blackactarus wrote: I tried to make a map too :)
SpeedBall - Gimme The Ball
I hope someone can give feedback.
Nice Map but there are some small problems...

- it takes too long to reach the ball
- the time difference between the different paths is too high
- maybe too complex and a little hard to reach the ball

For the difference between paths, i've made some test and I think its solves the problem pretty well :
ad a jumppad here (it will take less time to climb):

https://dl.dropbox.com/u/7731004/ManiaP ... Shot31.jpg

change the initial jumppad for this jumpad (less beautiful but more effective) :

https://dl.dropbox.com/u/7731004/ManiaP ... Shot32.jpg

just add a small tunnel at the spawn :

https://dl.dropbox.com/u/7731004/ManiaP ... Shot33.jpg

_____________________

tip : if you place mountains around the map; put all in one bloc, it cost lowest price (the engine has to calculate only one block)...
in this case, the economies are not really great but but there are cases where it is very effective (with Bowl I saved around 2000)

https://dl.dropbox.com/u/7731004/ManiaP ... copper.jpg





_____________

HS : a little bug in the editor xD

https://dl.dropbox.com/u/7731004/ManiaP ... %20bug.jpg
https://dl.dropbox.com/u/7731004/ManiaP ... Shot06.jpg
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blackactarus
Posts: 80
Joined: 15 Jun 2010, 11:25

Re: SpeedBall

Post by blackactarus »

Ok, THX :thumbsup:
TitiShu wrote:For the difference between paths, i've made some test and I think its solves the problem pretty well :

change the initial jumppad for this jumpad (less beautiful but more effective) :

https://dl.dropbox.com/u/7731004/ManiaP ... Shot32.jpg

just add a small tunnel at the spawn :

https://dl.dropbox.com/u/7731004/ManiaP ... Shot33.jpg

_____________________

tip : if you place mountains around the map; put all in one bloc, it cost lowest price (the engine has to calculate only one block)...
in this case, the economies are not really great but but there are cases where it is very effective (with Bowl I saved around 2000)

https://dl.dropbox.com/u/7731004/ManiaP ... copper.jpg
Done. :D

There is just this one
TitiShu wrote:ad a jumppad here (it will take less time to climb):

https://dl.dropbox.com/u/7731004/ManiaP ... Shot31.jpg
This one change everything, it make other way totally useless.
And it's too easy.

http://youtu.be/8-krf1LafzU (the hardest way is a little bit faster for me, and I don't want to change that :/)

The path it's a bit long because I totally enjoy the little race at the beginning xD
For me, the first to catch the ball must be a rusher.

So I don't really know if I have to add this bumper or not :/
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Zanarias
Posts: 19
Joined: 19 Jul 2012, 17:10

Re: SpeedBall

Post by Zanarias »

Spawn to ball is too long. You have neat pathways, but they all take the excruciatingly long 16-17 seconds, and none of them offer an advantage over any other with the exception of maybe the top jumppad route. It's a pointless drain on time. Slower players are going to take even longer, and it will easily take them 25ish seconds to reach the middle.

It's hard to figure out how the map will play because of this, and I haven't really gotten a chance to do it yet. But I do know that you need to get this particular map's time down to something more manageable like 10-13 seconds.
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blackactarus
Posts: 80
Joined: 15 Jun 2010, 11:25

Re: SpeedBall

Post by blackactarus »

Ok, you convinced me. :D
TmX link updated.

THX for your help mates :thumbsup:
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: SpeedBall

Post by Awpteamoose »

flaxig wrote:I think you should change the color of the server name to something darker, because yellow is pretty hard to read. I had trouble finding it in the server list.
http://i.imgur.com/xoTRP.jpg
Hm, sure, I'll change the colour.
Neox94 wrote:Btw it's possible to change the script so there is no overtime?
You play 20 minutes. If someone gets the ball to the goal the time stops and if the next round starts the time starts to drop again.
Of course it's possible, but I don't like the idea of playing 20 minutes without any change. Quick 3-minute rounds with overtime if noone managed to score is more to my liking.
As Zanarias said, you can always change it yourself and host a server.
blackactarus wrote:Ok, you convinced me. :D
TmX link updated.

THX for your help mates :thumbsup:
I'll put your map on the rotation next time I stop being lazy :3
Neox94
Posts: 20
Joined: 21 Aug 2011, 19:59

Re: SpeedBall

Post by Neox94 »

Speedball is featured at PAX!
http://blog.maniaplanet.com/blog/2012/0 ... rts-today/
Competition Maps:

-maps have to be correctly validated
-name: “PAX-’name’” use what you want for ‘name’
-no special characters in the map name
-modes: Siege, Elite, Battle, Heroes, and SpeedBall
-the maps are not uploaded anywhere
-Intros & Outros are forbidden
-the maps were not used in any competition
-the maps are just known by yourself
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blackactarus
Posts: 80
Joined: 15 Jun 2010, 11:25

Re: SpeedBall

Post by blackactarus »

Neox94 wrote:Speedball is featured at PAX!
http://blog.maniaplanet.com/blog/2012/0 ... rts-today/
Competition Maps:

-maps have to be correctly validated
-name: “PAX-’name’” use what you want for ‘name’
-no special characters in the map name
-modes: Siege, Elite, Battle, Heroes, and SpeedBall
-the maps are not uploaded anywhere
-Intros & Outros are forbidden
-the maps were not used in any competition
-the maps are just known by yourself
Xhane wrote:2. ELIGIBILITY: This Contest is open to legal U.S. residents (excluding residents of Rhode Island and residents of Puerto Rico, U.S. Virgin Islands, Guam and other United States territories) and to legal residents of Canada
:'(
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