[B.0]What kind of Shootmania sorcery is this?

Moderator: NADEO

User avatar
eyebo
Translator
Translator
Posts: 3493
Joined: 15 Jun 2010, 12:01
Location: Kansas, USA
Contact:

Re: [B.0]What kind of Shootmania sorcery is this?

Post by eyebo »

B_Nut wrote:But, WHAT IS THE SNAPSHOT DELTA TIME? :teub:
I did a quick Google and came up with this.
Wikipedia wrote:Snapshot technology—known formally as "delta snapshot technology"—gives the ability to use the same dataset multiple times for multiple reasons, while storing only the changes between each dataset. Some storage vendors integrate their snapshot capabilities at the operating system and/or application level, enabling access to the data the snapshot's are holding at the system and/or application management layers. Terminology around snapshots and "clones" is currently confusing, and care must be taken when evaluating vendor claims. In particular, some vendors call full point-in-time copies "snapshots" or "clones", while others use the same terms to refer to shared-block "delta" snapshots or clones. And some implementations can only do read-only snapshots, while others are able to provide writable ones as well.
(Source)

Also, Hylis talked about it in part 4 of this post.
Former QC Manager at Ubisoft Nadeo.
My tracks on: Mania Exchange (TM2) | TrackMania Exchange (TMUF)

For the devs: Ryzen 7 1800X / 32GB RAM / GTX 1080 (477.22) @ 3840x2160 / Win10 64bit
User avatar
Alinoa
Posts: 4582
Joined: 14 Jun 2010, 11:55
Location: France, Paris
Contact:

Re: [B.0]What kind of Shootmania sorcery is this?

Post by Alinoa »

Here is the answer that I received from one of our coders:
The SnapshotDeltaTime is the measure of the elapsed time since the last snapshot (world state) was received from the server.
If this value increases too much (and becomes red) it can be due to a bad ping (it takes a long time to transmit the snapshot between the server and the client) or packet loss (the snapshot is lost between the server and the client). If the ping is good enough, it can be due to the fact that server has performance issue (the server takes a long time to send snapshot to clients).
Ubisoft Support
Your Player Page

More information about maniaplanet, support, contents, community activities: useful links

ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
User avatar
dreadofmondays
Posts: 77
Joined: 12 Jul 2012, 17:21
Location: Australia

Re: [B.0]What kind of Shootmania sorcery is this?

Post by dreadofmondays »

But is there a fix? Connection performance has been uniformly 'orrible on all servers I have tried to play on so far, even in B1.1. >_> It's very disappointing, because this game has so much potential that is currently being rendered unplayable...
paradjze
Posts: 3
Joined: 31 Jul 2012, 01:05

Re: [B.0]What kind of Shootmania sorcery is this?

Post by paradjze »

i have the same problem -.-
toph1980
Posts: 3
Joined: 20 Jul 2012, 09:42

Re: [B.0]What kind of Shootmania sorcery is this?

Post by toph1980 »

I have a similar problem. I don't experience gfx glitches like OP yet sometimes cannot seem to move properly (almost feel like lag with reversed controls). I monitor my fps, ping and SnapshotDeltaTime and they are all fine but the problem still occurs every now and then.

I was thinking it could be serverside but nowadays it happens every time I play, and it ain't my connection either as I have a decent 60/60 mbit pipeline.
D-Mich
Posts: 3
Joined: 15 Aug 2012, 17:55

Re: [B.0]What kind of Shootmania sorcery is this?

Post by D-Mich »

It's clearly not our connection indeed. Mine is perfectly fine as well, yet I'm having this problem all the time... Just praying for a fix because it's totally unplayable right now.
DiamondCut
Posts: 14
Joined: 21 Aug 2012, 18:54

Re: [B.0]What kind of Shootmania sorcery is this?

Post by DiamondCut »

SnapShotDelta Time is the time it takes for your PC to communicate with every single user in the server, not just the server which is your ping. So the higher the SnapShotDelta Time the more delayed your actions will be within the server.

I am currently testing to find ways to fix this problem. Here is what you guys can try to do.

Allow all incoming and outgoing connections for Shootmania.
-Click start->search "firewall" ->click "Windows Firewall with Advanced Security" -> Inbound Rule -> New Rule -> Select Program -> Browse to your Shootmania.exe file -> Select "Allow Connection" -> Keep all boxes checked -> Name it anything, I did "SM MP" -> Finish.
Outbound Rule -> New Rule -> Select Program -> Browse to your Shootmania.exe file -> Select "Allow Connection" -> Keep all boxes checked -> Name it anything, I did "SM MP" -> Finish.

Restart your PC and then try.
Locked

Return to “Shootmania Storm Reports”

Who is online

Users browsing this forum: No registered users and 1 guest