Need more blocks, Specifically one without pillar

Discuss everything related to Shootmania.

Moderator: English Moderator

User avatar
Omnixor
Translator
Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Need more blocks, Specifically one without pillar

Post by Omnixor »

so again, you make a competitive esports game, and don't make flying platforms to "let the new shootmania players discover the game with more easy to understand maps and concepts"? let the community sort out themselves what is complex and what is not.
- staff head of ESL TM²Stadium -
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: Need more blocks, Specifically one without pillar

Post by Fix »

Wich one?? The trackmania community ? the shootmania community? from quake? from cs? from Cod ?
Trackmania original didn't have flying freeride, didn't have freeride at all, only roads...if you played it (?)... one thing after one other.

Anyway, seeing the current server's map lists, you maybe are right; we could have added flying platforms from start... that wouldn't have done a big difference because almost everybody plays on the same maps. :cry:
nerve7
Posts: 21
Joined: 16 Aug 2011, 23:33

Re: Need more blocks, Specifically one without pillar

Post by nerve7 »

Fix wrote:
Cuba.CZ wrote:... I can't think of anything bad it should bring to the game...:
1-roof : unreadability for spectators
2.3.4....increase the percentage of complex maps : , 3d mazes, harder to learn, harder to understand.
Now mazes are limited to tunnels, that mean that when you enter a tunnel, you know that inside it can be totally messy.
Flying platforms outside is a bit uncomfortable, because the map can be anything, it is a lot harder to make a good fluent map with those free blocks. It already happens with the castle center blocs, maps made only with those are already very hard to understand, and often ugly.
So, we decided to hold those a little, let the new shootmania players discover the game with more easy to understand maps and concepts. See what they're doing without the magic of freeride.
If we released the ultimate crazy power of the flying platform blocs from day one, crazy trackmania map makers would have made crazy maps, frightening players not used to that.
We need to start slowly, also understand how players play, what they need, etc... those blocks would have made it harder to read for us aswell.

And honestly, without those, we already have some incredibly complex maps (royal maps especially)
I agree it's is a powerfull tool (but I personnaly hate nogravity blocks, it breaks the immersion).

I can't tell you they'll be back or not it's not up to me, just wanted to share some thoughts on the subject 8-)

Hi Fix, thanks for replying.

I understand the reason they don't exist and yes people will probably make some awful maps with them, but sometimes they are an essential block to use. One of the main attractions (for me) of TM & SM is that almost anything can be done in the editor. (or forced with out of game tools)

I hope that these "nogravity" blocks come in time and before then I would like to suggest a floating block attached to a regular block - like the bridge piece, but just regular CastleCenter bocks, like bleow

Code: Select all

____________
|     |_____|
|     |
|     |
|_____|
Then its not a nogravity block. And it also doesn't let you put a big roof over a large area because its attached only to the sides.

The community will inevitably decide what maps are good or not, but you know some people will like the things you mentioned like 3d mazes and end up only joining a server that has them, like RPG in trackmania.

I'm sure also if a concern is for new players being confused and bewildered by whacky maps then something could be implemented to resolve that. Like only allow maps with certain blocks on a 10k minimum LP server.
i5 2500k @ 4.5 GHz
8GB XMS3 1600 MHz
120 GB Vertex4
EVGA 670 FTW
Win7 Pro x64
g1ock.0ut
Posts: 39
Joined: 27 Jul 2012, 01:30

Re: Need more blocks, Specifically one without pillar

Post by g1ock.0ut »

nerve7 wrote:I'm sure also if a concern is for new players being confused and bewildered by whacky maps then something could be implemented to resolve that. Like only allow maps with certain blocks on a 10k minimum LP server.
I sort of agree with that but I don't think block type should be limited I think the number of blocks should be limited.

As it is now people are making royal maps with 20k blocks. Super high block counts drag the FPS down to a crawl on lots of machines and shouldn't be encouraged.

That said I want SO BADLY to have a floating platform to remake something as simple as Awp_india from CS. It's a simple map it just has 3 tunnels through the middle of some highground, and there's no real way to do it currently. Since 2 of the tunnels go under ramps there's just no blocks suitable for it.
User avatar
Der-Kleine
Posts: 42
Joined: 26 Apr 2011, 22:06

Re: Need more blocks, Specifically one without pillar

Post by Der-Kleine »

How about this: floating blocks HAVE TO in some way be connected to blocks that are connected to the ground (even if they are connected to the ground via an other floating block). That would make maps less random, but would allow us to make rooms.

As for not being able to see inside a room as a spectator from above, maybe one could make all floating blocks in the area of a player 50% visable for spectators/people waiting for the next round so they could see through? I guess that would be harder to do though.
volum
Posts: 19
Joined: 19 Aug 2011, 12:17

Re: Need more blocks, Specifically one without pillar

Post by volum »

I dont think floating block would be that big of problem. Afterall its just a block.
If theres a fear that some block will be misused, then there shouldnt be any blocks at all, because you can already misuse all the blocks. You can create maze, too big, complex, confusing, trap maps, etc etc already with any blocks that are included. You can even use the start block wrong.

Also I think its not about putting every different ways how to use floating block into one map, but more like fine adjustments, a bridge here or there, some roofs etc little things. Have easier access from spot to spot without cutting road underneath it, or make some darker room areas here and there for design, etc..

The main thing is that you can create what ever you want, but the players are the judges what they want to play. So eventually bad maps gets deleted from servers if they dont fit for players. I dont think theres nothing wrong with floating block as theres nothing wrong with any other blocks. The fear of misuse shouldnt be the point, because there will be misuse with every block already. But giving many different possibilities for map creators to do the best maps for players to enjoy and have better fights.
User avatar
Omnixor
Translator
Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Need more blocks, Specifically one without pillar

Post by Omnixor »

hm, you almost quoted my post on the top of this page.
- staff head of ESL TM²Stadium -
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Need more blocks, Specifically one without pillar

Post by Hylis »

Storm is the first environment ever for ShootMania and it is more safe to add things than to remove things. It is like for the gameplay, we removed the stacking that was problematic in order to potentially make it again, but better designed and more solid for map makers. Removing things always create some angry and even sometimes negative behavior towards us or others. So, we are designing blocs that are better for the environment accordingly to our reading of the situation, based on players or internal feedbacks, but expecting players to make all the right choice when they themselves have different vision, I doubt it is the solution to really listen to them. LoL would be Dota for Dota players, and Dota would be LoL for LoL players. Choices are part of our role while other parts we leave to the players, when quantity, diversity and creativity is at stake. I already said that 'objects' are incoming for Maniaplanet 2.0. There is just some comments to this announce on Hello Planet #2

So, I doubt it is really useful to say more than: "I would like free floating platform" Even better is to say:"When I make a map, I feel I lack of options, especially to be able to build above another part of the map" So, we can read and come with solutions that may be better than your suggestion, since we also read and follow many other feedbacks. And to wait off course. The game is just starting the beta phase.
User avatar
Omnixor
Translator
Translator
Posts: 2708
Joined: 03 Jul 2010, 17:07
Location: Vilnius, Lithuania

Re: Need more blocks, Specifically one without pillar

Post by Omnixor »

okay. when I make a map, I feel I lack of options, especially to be able to build above another part of the map. so what solution do yo want to provide? ^^
- staff head of ESL TM²Stadium -
Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Need more blocks, Specifically one without pillar

Post by Hylis »

We will provide blocs for this, but not basic/cubic/floating blocs that makes the map difficult to analyse, recognize and believe. It requires more work from us than a simple cube, but we think it is better for the game. You simply have to wait. If you want the full set as soon as you start, please wait for the release of the game. If you want to be part of players to provide positive and constructive feedbacks, you are welcome.

I feel like playing a theater piece :roflol:
Post Reply

Return to “Shootmania”

Who is online

Users browsing this forum: No registered users and 1 guest