Changelog :
- General
- 3-state Hud3d visibility : nothing, players&markers, markers only
- Fixed false start when balancing teams before match (in battle mode, for instance)
- Updated translations
- Added maniaplanet://#qjoin=server@title and #qspectate for "quick/quiet join" that skips the connection dialog.
- Fix $l links focus problem in-game
- Manialink quads : new attribute "bgcolorfocus" of type Vec3, allowing to change focus effect color.
- Clouds and sprite animations were sometimes "not smooth"
- Fixed a bug when the first line of a *** XYZ *** bloc was a +++ or --- label.
- Optimised protocol to reduce bandwith used for sending inputs client->server (optimisation is only active on updated servers)
- Fix bandwith management for shootmania protocol. (warning: the bandwith server settings were actually mostly ignored so far, so you may need to tune your configs)
Editor- Offzone support for macroblocks operations
- A few additions to the script api
- Various improvements (erase button, simple editor, ..)
Trackmania- fixed the newly added tunnel blocks. warning: may break some maps, most notably the double checkpoint in tunnels is changed.
Script modes- Shootmania modes : Add "UseInterractiveScreensIn3d" that allows to interract with manialinks pages diplayed in the 3d screens at spawn.
- the Map.MapInfo should no longer be null.
- New UiLayer type : AltMenu, which appears when the Player presses the Alt key (default binding). This key also un-hides the mouse cursor, thus allowing to click within the AltMenu. By default, the score table is shown, but can be hidden.
Beta 1.2e is a minor bugfix concerning scoretables in Elite. It's explained in following posts, like http://forum.maniaplanet.com/viewtopic. ... 10#p118460