We are currently releasing Beta 1.2b. This update mostly contains bugfixes and some little improvements such as client bandwith optimisation.
Changelog :
General
3-state Hud3d visibility : nothing, players&markers, markers only
Fixed false start when balancing teams before match (in battle mode, for instance)
Updated translations
Added maniaplanet://#qjoin=server@title and #qspectate for "quick/quiet join" that skips the connection dialog.
Fix $l links focus problem in-game
Manialink quads : new attribute "bgcolorfocus" of type Vec3, allowing to change focus effect color.
Clouds and sprite animations were sometimes "not smooth"
Script language
Fixed a bug when the first line of a *** XYZ *** bloc was a +++ or --- label.
Network
Optimised protocol to reduce bandwith used for sending inputs client->server (optimisation is only active on updated servers)
Fix bandwith management for shootmania protocol. (warning: the bandwith server settings were actually mostly ignored so far, so you may need to tune your configs)
Editor
Offzone support for macroblocks operations
A few additions to the script api
Various improvements (erase button, simple editor, ..)
Trackmania
fixed the newly added tunnel blocks. warning: may break some maps, most notably the double checkpoint in tunnels is changed.
Script modes
Shootmania modes : Add "UseInterractiveScreensIn3d" that allows to interract with manialinks pages diplayed in the 3d screens at spawn.
the Map.MapInfo should no longer be null.
New UiLayer type : AltMenu, which appears when the Player presses the Alt key (default binding). This key also un-hides the mouse cursor, thus allowing to click within the AltMenu. By default, the score table is shown, but can be hidden.