Je critique peu ton approche, j'ai fait un passage SUR LES MAJUSCULES pour illustrer un peu.
Vous êtes venu chez un opérateur en beta, il faut aussi assumer un peu. Et pour ce qui est des réelles avancées, je voudrais bien vous y voir ^^
ixenwow wrote:Dans l'attente d'une réelle avancée de la béta

Voici en partie les éléments apportés depuis le 11 juillet, date du début de la beta:
Heroes
-5 players attacks against 5 players on defense. Scoring like Elite.
-Like Elite, the attack must capture a pole, and only one player in attack can do it. So, if he is eliminated, the defense wins. If all defense is eliminated, he still needs to quickly capture the pole.
-Like Elite, the defense are using rockets and attack lasers. Difference are that the main attacker is using the Nucleus and each player in attack have one armor.
-Like Elite now, it is possible to make maps with one, two or three poles.
Storm Woman
There is a female skin available in the profile menu now.
Blocks
Big tunnel openings, 3 bumper in tunnels, ability to make windows in castle rampart by closing the arch, more detailed cliff available to be placed by hand, dirt roads diags, metal ramp little corner to complete the ability to make little path, now more useful to use (see gameplay).
Gameplay
Metal is a little faster now, like for power paths, and castle & grass a little slower to widen the gap and increase the use of metal and techno stuff to move faster or make different cover ground speed. The blow into water does not enable to go too fast and reduce the use and signification of water.
About the code itself, various little fixes&tweaks. Most noticeable:
Sound in video shooting
Lightmaps color fidelity increased, but with around 25%-30% increase of map size.
Command line for map and replay files fixed
Update of titles without restarting the game
Also, work on sounds and visual tweaks.
-Improved Map Editor (can add blocs on top of the ones you were able to put under ^^)
-Siege mode and maps
-New dirt road blocs
New features/bugfixes for beta 1.1 (release 19th of July 2012) :
Graphic Engine :
- several crash/freeze fixed
- fps drops when shooting on a close wall fixed
General:
- Multiple bugs in the menus were fixed
- Sound balancing improved
Shootmania :
- Fixed a bug where players could keep the Nucleus weapon after having left underground tunnels
ShootMania script modes :
- can now access the aiming direction of a CSmPlayer.
Trackmania :
- Score sorting bug fixed
- Default bindings were incorrect
- Light colors preserved in very dark rooms
TrackMania script modes :
- Correct handling of invalid times
Script :
- New syntax Array.sortkey() sort an array according to the keys.
- Arrays function sort() and sortkey() are now stable
- IdNull now logged correctly
Elite:
3 modes: normal, free, king of the map
Normal, classic elite game mode
Free:
1 to 3 of players in teams.
Players can leave and join the game when they want.
The attacker has a number of armor equal to the number of defenders.
king of the map:
As in Joust, teams of 3 players must win 3 matches to become the king of the map.
The team who wins a match stay in place, the looser give its place to a team in the waiting list.
When a team become the king of the map, we change map and restart from the beginning.
It's now possible to disable the warm up by setting it to 0 second.
Heroes:
2 modes: normal, free
Normal, classic heroes game mode
Free:
1 to 5 players in teams. Players can leave and join the game when they want.
It's now possible to disable the warm up by setting it to 0 second.
Battle and BattleWaves:
Added markers above the poles to capture/defend
Graphic Engine:
First/Third person camera desaturation when player is eliminated
Laser beam start fade out
Underwater surface flickering (when install is from an old canyon setup)
User Interface
New ML playerlist element!
Various changes here for one of the biggest work at the moment. We are updating the way to make interfaces for scripts about players as fast as possible, so the increasing number of custom modes will have as soon as possible an improved way to make them without having to change later. A documentation is being prepared.
Use * to cycle with all/nothing/crosshair only
MediaTracker:
Fixed a bug that sometimes made impossible to add new Mediablocks, and causing a wrong preview
Fixed edition of Block Triangles 2d
EDIT : beta 1.2b, released 27/07/2012 also includes
Siege:
+ Fixed: Sometimes a pole was skipped (double capture)
+ Show the number of Laser, Nucleus and Rocket in your team during the weapon selection sequence
Royal:
+ Automatically activate the pole after 90 seconds (can be edited in the settings)
+ Use correct sounds for messages
+ Show the name of the winner at the end of the map, even if he's offline or in spectator
Joust:
+ Fixed the server script error when a player leaves the game
General
3-state Hud3d visibility : nothing, players&markers, markers only
Fixed false start when balancing teams before match (in battle mode, for instance)
Updated translations
Added maniaplanet://#qjoin=server@title and #qspectate for "quick/quiet join" that skips the connection dialog.
Fix $l links focus problem in-game
Manialink quads : new attribute "bgcolorfocus" of type Vec3, allowing to change focus effect color.
Clouds and sprite animations were sometimes "not smooth"
Script language
Fixed a bug when the first line of a *** XYZ *** bloc was a +++ or --- label.
Network
Optimised protocol to reduce bandwith used for sending inputs client->server (optimisation is only active on updated servers)
Fix bandwith management for shootmania protocol. (warning: the bandwith server settings were actually mostly ignored so far, so you may need to tune your configs)
Editor
Offzone support for macroblocks operations
A few additions to the script api
Various improvements (erase button, simple editor, ..)
Trackmania
fixed the newly added tunnel blocks. warning: may break some maps, most notably the double checkpoint in tunnels is changed.
Script modes
Shootmania modes : Add "UseInterractiveScreensIn3d" that allows to interract with manialinks pages diplayed in the 3d screens at spawn.
the Map.MapInfo should no longer be null.
New UiLayer type : AltMenu, which appears when the Player presses the Alt key (default binding). This key also un-hides the mouse cursor, thus allowing to click within the AltMenu. By default, the score table is shown, but can be hidden.