EXCHANGE LINKS WILL BE POSTED WHEN THE EXCHANGE IS ACTUALLY WORKING (JEEZEEEEE)
In celebration of a mapping contest being handled poorly and me not going to PAX, I've decided to go ahead and update some of the official maps.
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SpeedBall - Slampost (Final)
Download
Barring any major gameplay bugs, this is the final version of Slampost.
Changelog (8/30/2012)
-Fixed map breaks (no longer possible to exit the map using the fence jump area)
-Added regeneration pad in the cave system (maybe someone will use it now)
-Modified fencing near the goalpost to make "fence jumping" slightly more difficult
-Modified base terrain (removed pointless metal walls that slowed down movement)
---This should encourage people to use the back route more often now
-Modified Offzone so you can no longer stand on the edge of terrain blocks and hold the ball
-Modified some backdrop walls to look less repetitive
-Removed intro sequence that didn't do anything that I didn't add (???)
-Updated snapshot
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SpeedBall - Superflux (Final)
Download
Barring any major gameplay bugs, this is the final version of Superflux.
Changelog (8/30/2012):
-Fixed symmetry error at white base entrance
-Fixed symmetry error at base lakes near the back entrances
-Fixed multiple map breaks
-Added slight cover on backside jumppad approach to each base to help facilitate attacking
-Moved lights near certain jumppads that caused people to lose momentum at the whim of an angry god
-Modified base terrain behind the goalpost at each base to better allow for a "stealthy pass" mechanic I enjoyed
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SpeedBall - Hypermile (v.1.0)
Download
This map was submitted for the PAX contest but was ignored or something. Enjoy!
Changelog (8/30/2012)
-Initial release
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SpeedBall - Hangtime (v.8.0.0.8.5)
lol jk
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Enjoy! Use the links above to download them, as the ones on the front page aren't yet updated.