Beta 1.3
Moderator: English Moderator
Re: Beta 1.3
by the way, did anybody else not see any percentages anymore when capping the pole in elite? (when the player got shot or time ran out just before the cap is complete)
Re: Beta 1.3
I like all the features you added, except for the mouvements that are totally imprecise. It really feels horrible.
The walljump doesn't always work. It looks a bit random, and as I said before: an option to set the saturation of opponent and ally colors would be awesome.
The walljump doesn't always work. It looks a bit random, and as I said before: an option to set the saturation of opponent and ally colors would be awesome.
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- Posts: 17
- Joined: 18 Aug 2011, 03:00
Re: Beta 1.3
Also you guys at Nadeo should add an indicator that you shot a rocket with your rail.
Most of the time, i don't know why I can shoot a railgun shot again for no apparent reason
.
Most of the time, i don't know why I can shoot a railgun shot again for no apparent reason

Re: Beta 1.3
gregounech wrote:Also you guys at Nadeo should add an indicator that you shot a rocket with your rail.
Most of the time, i don't know why I can shoot a railgun shot again for no apparent reason.
Indeed.
Re: Beta 1.3
_bb_mort wrote:Does this update enable the local lan server connection?
- BragonHightake
- Posts: 250
- Joined: 17 Aug 2011, 00:22
Re: Beta 1.3
Great movement now, plz do it for all modes!
Re: Beta 1.3
movement feels way too slow. try moving in a circle (left, back, right, forward), the radius of the circle is a lot bigger compared to doing it in regular elite.
I don't like being able to shoot rockets. most of the time when I hit the rockets its because I was trying to hit an opponent and he shot a rocket, it's always easier to dodge them. hitting them is a waste of a shot too, and if they push you, and you shoot a rocket, they have more of an opportunity to push you.
Walljumps feel random. They seem like they don't work half the time. You should be able to select what direction you want to move by the key you hold.
I'll comment on the rest the more I play.
I don't like being able to shoot rockets. most of the time when I hit the rockets its because I was trying to hit an opponent and he shot a rocket, it's always easier to dodge them. hitting them is a waste of a shot too, and if they push you, and you shoot a rocket, they have more of an opportunity to push you.
Walljumps feel random. They seem like they don't work half the time. You should be able to select what direction you want to move by the key you hold.
I'll comment on the rest the more I play.
Re: Beta 1.3
Like I said in french section :
There are good improvements but on Elite Exp movements are very bad :
- Huge inertia ... very bad thing which destroys dodge possibilities.
- Variable jumps : mouse OK; keyboard BAD ! You can't use it with keyboard because this is soo random. Especialy with old keyboard.
- Wall jumps : some bugs when you try to climb castle walls.
This mod still needs some corrections with the moves !
There are good improvements but on Elite Exp movements are very bad :
- Huge inertia ... very bad thing which destroys dodge possibilities.
- Variable jumps : mouse OK; keyboard BAD ! You can't use it with keyboard because this is soo random. Especialy with old keyboard.
- Wall jumps : some bugs when you try to climb castle walls.
This mod still needs some corrections with the moves !
Re: Beta 1.3
Here's my feedback after testing the update.
Movement - Feels pretty awful to be honest. I dont like the variable jump since its pretty hard to control and overall the movement is so complicated with the variable jump, wall jump and stamina combined that it feels like you aren't controlling everything that your character does. I like the wall jump but somehow it should be a little easier to do since it fails pretty often even if I feel like I'm doing everything right. Also when dodging rockets and shooting at the same time, its hard to concentrate on the movement 100% so its often difficult. Might be the lack of practice but that's how it feels so far.
The ability to destroy rockets is nice, but its often hard to notice so I would recommend a sound effect for it to make it more clear. Also 3 rockets for defenders seems pretty good, reducing the amount of random hits and making the precise aiming much more important when shooting them. Smaller hitboxes also seem pretty fine.
Movement - Feels pretty awful to be honest. I dont like the variable jump since its pretty hard to control and overall the movement is so complicated with the variable jump, wall jump and stamina combined that it feels like you aren't controlling everything that your character does. I like the wall jump but somehow it should be a little easier to do since it fails pretty often even if I feel like I'm doing everything right. Also when dodging rockets and shooting at the same time, its hard to concentrate on the movement 100% so its often difficult. Might be the lack of practice but that's how it feels so far.
The ability to destroy rockets is nice, but its often hard to notice so I would recommend a sound effect for it to make it more clear. Also 3 rockets for defenders seems pretty good, reducing the amount of random hits and making the precise aiming much more important when shooting them. Smaller hitboxes also seem pretty fine.
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- Posts: 35
- Joined: 19 Jul 2012, 19:07
Re: Beta 1.3
Hey,
After playing elite EXP for a while, apart from it feeling great and amazing.I still would like the old movememnt AND the only problem with the 3 checkpoints is the insta cap-i find that abit overpowerd, Becuase if your in a pub (aka not in a team like usualy) you dont have the cordination that a team has-there for it will be a mess stopping thaat from happening
After playing elite EXP for a while, apart from it feeling great and amazing.I still would like the old movememnt AND the only problem with the 3 checkpoints is the insta cap-i find that abit overpowerd, Becuase if your in a pub (aka not in a team like usualy) you dont have the cordination that a team has-there for it will be a mess stopping thaat from happening
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