I have already checked globally for all servers. I think it is too small at the moment since we observe the consequences firsts. Most popular server owners are getting hundreds per day only I would say.
After, we will be able to increase that amount, and thanks to the anti-inflation EPs, popular servers that stay popular will be able to keep high level of planets with low prices. The same with popular stores etc.
I will check your account but I don't want to start to check all. Wait a little.
Planets
Moderator: English Moderator
Re: Planets
why do you think it would be a problem? Seems to be like real life, when you are rich, more people are atracted to you, and you have to choose if you like them or not, or if you trust them or not.Hylis wrote:You EP will be indicated soon ingame I think as well as your global rank. The ranking will not be public to avoid people trying to be buddies with economically powerful players.
Re: Planets
Some questions, because I still not understand the whole system.Hylis wrote:If you give 1000 planets per month to everybody, and they have 5000 in average. Then, you increase the number of planets of 20% per month. So, if you don't remove 20% of the planets per month, then you have inflation, meaning that players will have 6000 planets in average. If you have 12000, it means that you have two times more than them. If you remove 20% for them, and 20% for you, then you have 10000 and they have 5000. You have the double.
If we accept that there is an increase of planets of 20% per month, then it means prices should increase of 20% per month. If you do this, with 12000 you can buy 10 things at 1200, but if we reduce the price & the planets of 20%, then you can acquire 10 things at 1000 with your 10 000.
The reduction of planets is calculated by the average amount of planets that all players have?
What if a player gets below this average value? Will he get more planets by this fixed number as the amount of planets that got transformed to this economical planets?
The amount of planets you get for free after the balance is depending on what?
- the amount of titles you have registered for this account
- a fixed number by Nadeo
- calculated by the monthly average increase of planets for each player
- TStarGermany
- Posts: 466
- Joined: 15 Jun 2010, 11:05
- Manialink: creative
- Contact:
Re: Planets
The question is a real one: What is the purpose of bringing more and more funds into the system if there is no need for it ?Hylis wrote:What can be under critic, if you feel something unfair, is that we give 1000 planets per month to every player, including you.
The system is a virtual one, not a real life one. There is no state who has to draw funds from all participants to redistribute them to provide things as infrastructure or battle things as crime,poverty etc... infact, noone even needs planets, because everyone can play the game without them.
And the more important question follows: What is this economic system supposed to do ?
It seems that it's not supposed to be a strictly capitalist model, although some actions within MP (ladder server, community tags, investment in any form of monetary exchange services such as rewards for playing games or achievements on game servers) require strict "success" in a capitalist sense.
Erhm. Ok, so there is something you imagine as a replacement for simple monetary wealth.And in addition to all this economical system, we introduced a link to a concept of "being" instead of "having" In the future of Maniaplanet, you will be acknowledge of "being" someone who did economically great.
I can easily see the prospects of a strictly capitalist model (at least, if the virtual funds transfer into some hard currency at a later point in time), yet I fail to see what you really mean when you say " 'be' instead of 'have' ".I am really open to discussion since I know it is a very sensible subject. In our society where there is only one unit (money) and not the (glory), then it is off course more complicated to see. But we are meant to "be" & to "have".
And to be is not 'nothing' by the way!
Surely you don't mean something as banal as a "hall of fame" leaderboard for formerly rich people, which would be..well, nothing but a list of formerly rich people.
If you already have an image in your mind ,let us know - it would enable us to steer our efforts into the right direction.
- masleyko
- Translator
- Posts: 92
- Joined: 21 Dec 2010, 01:05
- Manialink: sawclan
- Location: Zilina, Slovakia
Re: Planets
MAIN QUESTION > what is practiocal benefit of this system or as mate above me said .. what is it good for? what will it do ? i dont see any benefit in it . just loosing planets which i`m using to pay for ads in menus .. what will i pay it with when i will have 0 planets.. i simply wont .. and i sure wont make any other things in TM than driving, administrating server or making manialink.. this should be a race game i guess...
btw bringing economy which is on her knees allover the world into game doesnt seem logical to me .. more it says about destiny of TM2 ..
much more i would appreciate if you`d complete tutorials for making custom stuff or complete description of every single one setting in maniaservers dedicfg.txt or similar site do tmladder.. all that work u left on shoulders of volunteers and enthusiasts. ..but u test next thing and when i look into maniacreative tutorials and manual site .. i dont see any progress in that.. thats kinda sad and reason why tmnf/tmuf was more succesfull game .. not from economical point but many times more ppl played it and still are playing than tm ..
Its just my opinion, that doesnt mean its right , but is mine and wont change soon it looks. really

btw bringing economy which is on her knees allover the world into game doesnt seem logical to me .. more it says about destiny of TM2 ..
much more i would appreciate if you`d complete tutorials for making custom stuff or complete description of every single one setting in maniaservers dedicfg.txt or similar site do tmladder.. all that work u left on shoulders of volunteers and enthusiasts. ..but u test next thing and when i look into maniacreative tutorials and manual site .. i dont see any progress in that.. thats kinda sad and reason why tmnf/tmuf was more succesfull game .. not from economical point but many times more ppl played it and still are playing than tm ..
Its just my opinion, that doesnt mean its right , but is mine and wont change soon it looks. really



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Re: Planets
TStarGermany
First, what is important is that all the contribution to anti-inflation is kept into EP. Tax systems shall do the same in my oppinion. People would better understand the importance of it and of the people who pay them if it was in memory somehow. Memory of a player who succeded by making things or maybe by wining cups or probably something else.
Second, we have to see what we will do with EPs. Nothing is lost at the moment, just a anti-inflation ready system in place.
At the moment, I made additionnal thinking on my economics alchemy stuff and I found a rather efficient system from my perspective. In order to balance the economy, we need to have the right parameters, and easy to adjust. For people who made fortunes in the past and would like the community to provide them with wealth in the future for it, I have designed a solution. It is hypothetic, but if I don't find flaws, we will probably do it. Each day, any player will be able to convert an amount of EP back into Planets. However, a tax will be applied at this moment in order to reach a situation where the total amount of EP back into Planets do not exceed 10% of the economical wealth per month.
Right from the beginning, this tax will be of 20%. If it was 0%, everybody would do it even if they don't need planets.
If too many people convert back to planets, then it is going to go 30% etc.
So, the economy is mainly ruled by two values:
How much % of the global wealth we give to all players, combined, per month.
How much % of the global wealth we allow to all players, combined, to convert back into the economy per month.
This conclusion is very interesting for me since the first value rules the dynamism of the daily economy and the second one include the concept of acquiring richness for the future but both being easy to master.
Then, political situation should be easy with a worldwide vote of the two values by making it not at a majority vote and to ignore the minority (what a great concept) but by taking into account all oppinion in a mathematical way after having ask to everybody what the two values should be according to them. And knowing what are their Planets and EP may be useful at that moment, but it is an even bigger debate ^_^
First, what is important is that all the contribution to anti-inflation is kept into EP. Tax systems shall do the same in my oppinion. People would better understand the importance of it and of the people who pay them if it was in memory somehow. Memory of a player who succeded by making things or maybe by wining cups or probably something else.
Second, we have to see what we will do with EPs. Nothing is lost at the moment, just a anti-inflation ready system in place.
At the moment, I made additionnal thinking on my economics alchemy stuff and I found a rather efficient system from my perspective. In order to balance the economy, we need to have the right parameters, and easy to adjust. For people who made fortunes in the past and would like the community to provide them with wealth in the future for it, I have designed a solution. It is hypothetic, but if I don't find flaws, we will probably do it. Each day, any player will be able to convert an amount of EP back into Planets. However, a tax will be applied at this moment in order to reach a situation where the total amount of EP back into Planets do not exceed 10% of the economical wealth per month.
Right from the beginning, this tax will be of 20%. If it was 0%, everybody would do it even if they don't need planets.
If too many people convert back to planets, then it is going to go 30% etc.
So, the economy is mainly ruled by two values:
How much % of the global wealth we give to all players, combined, per month.
How much % of the global wealth we allow to all players, combined, to convert back into the economy per month.
This conclusion is very interesting for me since the first value rules the dynamism of the daily economy and the second one include the concept of acquiring richness for the future but both being easy to master.
Then, political situation should be easy with a worldwide vote of the two values by making it not at a majority vote and to ignore the minority (what a great concept) but by taking into account all oppinion in a mathematical way after having ask to everybody what the two values should be according to them. And knowing what are their Planets and EP may be useful at that moment, but it is an even bigger debate ^_^
Re: Planets
Is there any plan to transfer the ep earned on servers to the admin(player)account?
i still cant see how many ep my servers got, because when i log in to maniaplanet with serveraccount i cant see it, only actual planets (which i can see ingame as serveradmin also), not the planets give to nadeo, not the EP.
i still cant see how many ep my servers got, because when i log in to maniaplanet with serveraccount i cant see it, only actual planets (which i can see ingame as serveradmin also), not the planets give to nadeo, not the EP.
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Re: Planets
yes, the EP will go to the server owners, of course.
Re: Planets
So, Can we do something with these EP's? Or is it just for anti-inflation?
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