Can be protected online accounts as it was in TMO and TMS ?
It is not enough just login and password, but and full online key.
>> It would be good against thieves. <<
Security of online accounts
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Re: Security of online accounts
Normally this should be enough, if you have the login and the pw. You can always change the pw over your email. The more data you add, the more complicated it gets, if you aren't at home (e.g. at a friends house) and want to play with your own account.
But i would really appreciate, if it is possible to use longer passwords, than in tmu. At least 30 chars should be possible, to allow a user to use a highly secure one.
But why not adding also a thing like, different codes for your account.
So a pw if you want to login to the game and another if you want to login to the multiplayer section? (e.g. add your community code together with the last 3 characters of your TM2 key, if you wanne go online)?
Just a few ideas, but maybe something like this could work (and i really like the idea to split it into off-line playing and online playing).
But i would really appreciate, if it is possible to use longer passwords, than in tmu. At least 30 chars should be possible, to allow a user to use a highly secure one.
But why not adding also a thing like, different codes for your account.
So a pw if you want to login to the game and another if you want to login to the multiplayer section? (e.g. add your community code together with the last 3 characters of your TM2 key, if you wanne go online)?
Just a few ideas, but maybe something like this could work (and i really like the idea to split it into off-line playing and online playing).
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