Beta 1.3b

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justanother1
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Joined: 16 Aug 2011, 07:06

Re: Beta 1.3b

Post by justanother1 »

Is there any info on how to import ... format .3ds . obj ?? ... do we need a special importer ?? How to get it to work in Canyon .... does there need to be part names like the Cars ? Must it be Triangulated ....
benjiken
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Joined: 02 Nov 2011, 02:53

Re: Beta 1.3b

Post by benjiken »

LuckyBoy
Nadeo
Nadeo
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Re: Beta 1.3b

Post by LuckyBoy »

The "too long [map] loading times" issue is also fixed in this version:
http://forum.maniaplanet.com/viewtopic. ... 36#p122704
SiH13
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Re: Beta 1.3b

Post by SiH13 »

Object import :thx:

GOGOGO air control!!
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Ripbox
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Joined: 15 Jun 2010, 13:00

Re: Beta 1.3b

Post by Ripbox »

Just a quick question regarding the custom tiles and game play....
Does the system work with the P2P/.loc in-game or do we still need to have the blocks to play?
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jonthekiller
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Re: Beta 1.3b

Post by jonthekiller »

Ripbox wrote:Just a quick question regarding the custom tiles and game play....
Does the system work with the P2P/.loc in-game or do we still need to have the blocks to play?
You need to have the blocks, it's why you need to have the title to play with this blocks.
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ricopaxton
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Joined: 15 Sep 2011, 00:26

Re: Beta 1.3b

Post by ricopaxton »

since you asked for feedback on graphics: it definitely improved (at least with my nvidia gforce gts 450)
before 1.3 the screen would just freeze and then there was no way to get back to anything - except rebooting the pc.
this happened like once in 2 hours. when screen freezes now, it stucks for like 5 seconds and i get a nvidia driver crash message - then it goes on. Also regulary appearing sm messages, that wanted me to turn down resolition dont appear anymore. overheating was also a subject with my system, which i cant really compare, since the weather in austria isn't anymore that steaming hot - i solved that with opening the case and put a ventilation in front of it btw :)
awesome news guys and well appreciated effort - good work!
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GanjaRider
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Re: Beta 1.3b

Post by GanjaRider »

Mappers with knowledge will have an advantage. Farewell Unity, remember I was always on your side but the revolution ran us over.
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Ozon
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Re: Beta 1.3b

Post by Ozon »

GanjaRider wrote:Mappers with knowledge will have an advantage. Farewell Unity, remember I was always on your side but the revolution ran us over.
Ganja, mapping will not be completely different, unity will remain. As long as you use the custom blocks in a good way, your tracks will still be very good (was always a fan of your maps ;) )
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Omnixor
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Re: Beta 1.3b

Post by Omnixor »

reminding - custom blocks will only be used in custom titles. who'll play custom titles? nobody. :arrow:
- staff head of ESL TM²Stadium -
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