
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: Custom Objects Specifications
erf, désolé 

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- Posts: 7
- Joined: 02 Jun 2012, 16:54
- Location: Moscow, Russia
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Re: Custom Objects Specifications
hey, maybe the problem is a White alpha zone in dds? I dont think it is not working..jojoba007 wrote:Is it possible to use an alphamap on the models. In Max the palmtree renders with the alpha applied.
But in the editor it doesnt seem to work![]()

btw,
thanks, cant wait for a tutorialjojoba007 wrote: I finished making the videoturorial for importing objects, but I'll have to convert it to a h264 compression to put it on youtube. This I will do tomorrow because its late and I have to go out of bed early. Expect the video to be ready tomorrow in the evening

Re: Custom Objects Specifications
Ok here is the videotutorial on how I was able to import the objects from 3ds Max over to Trackmania 2 Canyon editor.
Please dont laugh about the bad quality and my bad English
. I hope that with this tutorial I can help people get started with importing objects.
I'm sure that there are better ways to import the models and that I dont fully understand everything so let me know if you have any suggestions and tips. But this worked for me!
This is the link:
http://www.youtube.com/watch?v=w0W5zhPY_l0
Please dont laugh about the bad quality and my bad English

I'm sure that there are better ways to import the models and that I dont fully understand everything so let me know if you have any suggestions and tips. But this worked for me!

This is the link:
http://www.youtube.com/watch?v=w0W5zhPY_l0
Last edited by jojoba007 on 19 Oct 2012, 13:34, edited 1 time in total.
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Custom Objects Specifications
Your video is great explainedjojoba007 wrote:Ok here is the videotutorial on how I was able to import the objects from 3ds Max over to Trackmania 2 Canyon editor.
Please dont laugh about the bad quality and my bad English. I hope that with this tutorial I can help people get started with importing objects.
I'm sure that there are better ways to import the models and that I dont fully understand everything so let me know if you have any suggestions and tips. But this worked for me!![]()
This is the link:
http://www.youtube.com/watch?v=uGi2wIf4Fcw

Only one thing : When you're naming your object with the _Lod0 and _Lod1 thing, I just wanted to say that you can call your object whatever that you want and only create one. The Lod thing is for when you want 2 different Levels Of Details. I tested it with one object and without _Lod0 in my name and it works.
That's all I found that could be change

By the way, could you help me please with my question that I posted higher ? When I create an object in 3ds, my object is on the right side, but in Tm2, my object is on the wrong side. Also, I tried to reset xform and it didn't help.
Thank you.
Edit : I just wanted to say that the command :
Code: Select all
NadeoImporter.exe object /MaterialList > d:\ObjectImportMaterialList.txt
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: Custom Objects Specifications
Do you mind to share the file so I can take a look at it? Do you have any space somewhere where you can upload the files and give me a link to it?phil13hebert wrote:Your video is great explainedjojoba007 wrote:Ok here is the videotutorial on how I was able to import the objects from 3ds Max over to Trackmania 2 Canyon editor.
Please dont laugh about the bad quality and my bad English. I hope that with this tutorial I can help people get started with importing objects.
I'm sure that there are better ways to import the models and that I dont fully understand everything so let me know if you have any suggestions and tips. But this worked for me!![]()
This is the link:
http://www.youtube.com/watch?v=uGi2wIf4Fcw![]()
Only one thing : When you're naming your object with the _Lod0 and _Lod1 thing, I just wanted to say that you can call your object whatever that you want and only create one. The Lod thing is for when you want 2 different Levels Of Details. I tested it with one object and without _Lod0 in my name and it works.
That's all I found that could be change![]()
By the way, could you help me please with my question that I posted higher ? When I create an object in 3ds, my object is on the right side, but in Tm2, my object is on the wrong side. Also, I tried to reset xform and it didn't help.
Thank you.
Edit : I just wanted to say that the command :isn't working. It creates the file but it's empty.Code: Select all
NadeoImporter.exe object /MaterialList > d:\ObjectImportMaterialList.txt
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Custom Objects Specifications
Sure. Here's the link : *link removed*
Last edited by phil13hebert on 27 Sep 2012, 22:59, edited 1 time in total.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: Custom Objects Specifications
Dont you have the complete max file for me with the textures?phil13hebert wrote:Sure. Here's the link : https://dl.dropbox.com/u/43316185/temp/CurvedRampv2.FBX
- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Custom Objects Specifications
Yes. Here's the link : *link removed*jojoba007 wrote:Dont you have the complete max file for me with the textures?phil13hebert wrote:Sure. Here's the link : https://dl.dropbox.com/u/43316185/temp/CurvedRampv2.FBX
Last edited by phil13hebert on 29 Sep 2012, 02:56, edited 1 time in total.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
Re: Custom Objects Specifications
Hi, I'm trying to make my own model, but when I'm importing it, shows me this error:
What I should to do? 
Code: Select all
C:\Program Files\ManiaPlanet>NadeoImporter.exe Object Canyon/buildingtrial/build
ingtrial.fbx
Canyon\buildingtrial\buildingtrial.FBX : Hq-Only lod unsupported yet.

- phil13hebert
- Posts: 564
- Joined: 29 Oct 2011, 14:11
- Location: Québec
Re: Custom Objects Specifications
Are you naming your object with the _Lod0 or _Lod1 ? If yes , I'm not sure but I think that you need one object with _Lod0 and the other with _Lod1. But if you only want to create one object without 2 levels of details, try to name it without the _Lod things.Radixan wrote:Hi, I'm trying to make my own model, but when I'm importing it, shows me this error:
What I should to do?Code: Select all
C:\Program Files\ManiaPlanet>NadeoImporter.exe Object Canyon/buildingtrial/build ingtrial.fbx Canyon\buildingtrial\buildingtrial.FBX : Hq-Only lod unsupported yet.
P.S. Sorry if you can't understand me.
OS: Windows 7 64 bit
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
CPU: Intel Core i7 3770 @ 3.40Ghz
RAM: 8GB DDR3 798MHz
GPU: Nvidia GeForce GTX 660 1536MB
Motherboard: Intel 0KM92T
Sound: 7.1
Peripherals: Logitech G510, SteelSeries sensei raw, Corsair vengeance 1500
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