ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

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HaagseSmurf
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by HaagseSmurf »

insomnia-yamyam wrote:So back to topic: Nadeo needs to optimize and adjust the dedi-ladder server system without ignoring the feedback and positive ideas from us, the community. Thats what is the base statement. :thumbsup:
Sorry Insomnia, but i think its more back to off-topic :D
This topic was, in my opinion, ment to report any problems with the new dedicated server as Gugli said in his first post
Gugli wrote:Here's the new dedicated server. If you encounter any problems, please report them here.
Discussions about the laddersystem are indeed very interesting but in my opinion off topic. It should be discussed of course, but i think this topic http://forum.maniaplanet.com/viewtopic.php?f=29&t=13458 fits more that discussion.

Discussions about the lag on the new dedicated server 2012-09-27 are therefore in my opinion more relevant in this topic. It should be very interesting to know how many serverowners/hosters run the 2012-09-27 version and have lagproblems, how many serverowners/hosters run a previous version to avoid the lagproblems in the 2012-09-27 version and what is the exact reason they switched back or didnt upgrade their server. Perhaps this discussion can help Nadeo to look and maybe solve those lagproblems.

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Jojo_44
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by Jojo_44 »

insomnia-yamyam wrote:I never said that i am running the latest (well know as lag)-version on my servers :D
Don't know where you got this false information from ;)
You are posting in the latest server version thread ... Anyway I have to run the latest version because of the elite updates (toss system).
insomnia-yamyam wrote:So back to topic:
Nadeo needs to optimize and adjust the dedi-ladder server system without ignoring the feedback and positive ideas from us, the community. Thats what is the base statement. :thumbsup:
Totally agree :thumbsup:

best regards, Jojo
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my english sounds very unfriendly but it isn´t ;)
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fng_thatoneguy
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by fng_thatoneguy »

In regards to the lag problems everyone has been seeing in the past 2-3 dedicated server releases... I haven't upgraded to them yet due to lack-of-time and the responses in the 1.3a, 1.3b, 1.3c threads.

I might have time this week to try 1.3c out and report back, but before I do I have a question. Have any of you that reported back run the server without any server controllers attached?

I will try to get 1.3c up and running this week and get my crew to test it out with me. If what I've been reading is accurate, we should start seeing serious lag after more than 2 people join the server, correct?
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totoph
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by totoph »

Correct
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insomnia-yamyam
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by insomnia-yamyam »

HaagseSmurf wrote:
insomnia-yamyam wrote:So back to topic: Nadeo needs to optimize and adjust the dedi-ladder server system without ignoring the feedback and positive ideas from us, the community. Thats what is the base statement. :thumbsup:
Sorry Insomnia, but i think its more back to off-topic :D
This topic was, in my opinion, ment to report any problems with the new dedicated server as Gugli said in his first post

Greetz,
Sorry, you are right of course! My fault ... :teub:
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by HaagseSmurf »

insomnia-yamyam wrote:Sorry, you are right of course! My fault ... :teub:
NP :D
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by Mikey »

Typo / spelling bug. I Think

Using the GetMapList callback in shootmania
The Environment key in the array is spelt 'Environnement'
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fng_thatoneguy
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by fng_thatoneguy »

ManiaPlanet date=2012-09-27_13_38 Svn=46718 GameVersion=3.2.0
maniaplanet://#join=fng_sms_01@SMStorm

Ok all. I got some of my crew and some other random players in our TrackMania 2 Canyon Time Attack and ShootMania Royal servers tonight.

Here are my findings... (both servers were running at the same time, but only one was populated at any given time.)

TrackMania 2: Canyon (Time Attack)
===============================
I tested first without any server controllers running, to ensure that wasn't a part of the equation.
I later hooked up my TournaMania app to diagnose the callbacks and response of my server controls within the app to see if I could learn anything else.

I need to clarify that all of us were able to race fine in regards to our own player... we just couldn't see opponents well, and noticed the following symptoms:
  • Players had to make multiple attempts before being able to successfully connect to the TM2 server
  • After finishing a lap, scores take a long time to update (5-10 seconds, maybe more.)
  • When Time Attack map time runs out, game still plays several seconds before going to podium.
  • Major chat lag.
  • Opponents appear in a spot frozen, then disappear and reappear frozen farther along the track.
  • Spectating resulted in the same as mentioned in the previous item.
  • CPU maintains 50% usage until track switch (and ~330MB memory used)
    - During map switch, CPU usage drops to 0-10% and memory usage ~225MB
  • XmlRpc works fine while map is switching (must correlate with the CPU usage going down) -- My TournaMania app reported scores immediately (no chat lag)
  • Chat lag returns as soon as the new map starts.
ShootMania: Storm (Royal)
===========================
  • While people were joining the server (2 people joining at the same time) the 2 already in the server were experiencing major lag and the same symptoms as opponents in TrackMania 2 listed above.
  • When myself and the other person joining the server finally got in, we saw the top-down view of the map, but no gameplay was updating on it. Two full rounds were played and all we saw was the same still show of the top-down (clouds were still moving overhead.) During those two full rounds, the other 2 players continued to play, but it was so jerky/laggy that they couldn't do much. One of them was stuck in a tree for 1/2 a round.
  • Timer still appeared for the two players still waiting to start the action (still in spectator view, but not listed as spectators); and the timer was counting down from 36:00 minutes for the auto-offzone activation; and continued to count down until one of the active players got to the pole and activated (then immediately the timer goes to zero) - spectator mode still doesn't update or show gameplay.
  • Server at 50% cpu all the time, INCLUDING DURING ROUND CHANGES (not map change, but transitioning to a new round within the same map.)
--- Reset Server ---
After this we decided to stop and restart the server.

4 players doing alright now... CPU is NOT at 50%
Jumped to 7 players - CPU still good.
back down to 5 players 1 map later... CPU still good (no LAG) - Memory at ~170MB

We played for another 45 minutes or so on a couple more maps. We had players jumping in and out from all over the world, maxxed at 6-7 players. We didn't see any problems after this.

=================================================

I'm thinking there is a problem with the XmlRpc server and it is causing a spike that remains constant CPU usage at 50% in both servers. The memory usage is double when the problem is exhibited. I wonder if there might be too much XmlRpc chatter going on when the server is staying at 50% usage and 300+MB memory usage.

I say this because my TournaMania app normally connects and authenticates in less than one second to the XmlRpc server, but tonight when I tied it in with the TrackMania 2 server, it took around 30-40 seconds (I thought it was going to time out.)

It finally connected, but sending server commands was taking similar amounts of time while the maps were being raced. I started a tournament with the app, and when it was executing its code and responding to the EndMatch data, the updates in chat and ManiaLink UI were immediate. I watched the CPU drop to 0-10 percent, but not all the time (looked like the stable server normally does.)

Once the new map started, wait 10-15 seconds and the chat and opponents lag was back again.

The reasons I bring this up are:
  • I want to make sure everyone understands we saw the problem go away during transition from one map to another in TrackMania 2: Canyon (Time Attack). We DID NOT see the problem go away during map transition on ShootMania: Storm (Royal).
  • I believe Server Controllers like XAseco, MPAseco, Fox Control, etc. will augment the problem, because they're adding to the seemingly XmlRpc "chatter flood".
If I get time in the next week I will try to enable some XmlRpc callback debugging in my app and see if I can confirm more chatter/callback activity when connected to the 2012-09-27 server versus the stable 2012-09-06 version. (That is, unless someone else can confirm before I get to it.)

=================================================

The logs in the "log" folder don't seem to say anything out-of-the-ordinary from normal operations. Do you have other special logs kept elsewhere I can track down and connect you with? I ran the ManiaPlanetServer.exe without using the NoLogs version.

=================================================

System Specs for the server:
----------------------------------
Intel Core 2 CPU (non Core 2 Duo): 1.8GHz
2GB Ram
Windows XP Professional SP3

This box runs both servers just fine with the 2012-09-06 [B1.3] version of the server as well as a Mumble server. We can normally host players in both ManiaPlanet servers and not experience the issues we saw tonight.

I had to revert the TM2 server back to the [B1.3] 2012-09-06 version, but I'll leave the now-working ShootMania server up for anyone else that wishes to connect and give it a shot.

It is in the USA | Utah zone and it is called "[B1.3c] Team FNG (LAG TEST)"
Join at the following URL:

maniaplanet://#join=fng_sms_01@SMStorm

=================================================

I hope this helps narrow down where the problem is some. I'm happy to provide more info if you need and if I can find it.

Here's to hoping the culprit can be tracked down soon!
Thanks for your continuing hard work Nadeo! You all rock. :thx:
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fng_thatoneguy
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by fng_thatoneguy »

Check out my screenshot of what the spectators saw in the ShootMania server when the game wouldn't put us in the action.
http://wan-party.com/images/shootmania/ ... update.png

The map never rotated at all, it just sat there still.
When holding Alt or Tab to show the scores, we saw the score list you see in the image... (which didn't include SpeedMonger and Ender, our two guys that were in the server playing.)

Why did we have an Elite looking scoreboard when we were in Royal mode?

Also notice the timer...
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HaagseSmurf
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Re: ManiaPlanet 2 Beta Server 2012-09-27 - beta1.3c

Post by HaagseSmurf »

Great post fng_thatoneguy!!! :thumbsup:

I think that this is what Beta-testing is all about.
Complaining is easy, but doesnt help to solve any problems.
Narrowing and describing the specific problems the way you did is what really can help Nadeo to hopefully solve those problems.
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