Netcode / Hitbox / Hitscan changes break international play
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Re: Netcode / Hitbox / Hitscan changes break international p
"international play" doesn't work in competitive FPS games.
Re: Netcode / Hitbox / Hitscan changes break international p
its funny how nadeo trys hard here to jump on the "ping" train. since i casted many matches. i played many matches i never CBAed to make a movie like kindress did.
BUT
the same goes for euro matches. there are rail shots where the rail goes RIGHT THROUGH the pole in elite.
with a ping of 25 and a delta of 45 (wich is awesome i think), i think i saw movies already proving that.
already people said that the hitboxes dont even remotely match to the skin while moving. (imho its random arround some where) from my personal experience. you shoot through hands / arms. you hit the oponent ~ 1 crosshair size away.
i hope now doesnt come the post whith "screenshot or it didnt happan" since you know it does. just watch the streams you already supported and dont tell me specs are lagging.
since 1.3 i have hard issues hitting stuff and many others do (from my team personally) and sometimes i have the feeling my rails go right through the opoenent + even rockets do.
~verdi
BUT
the same goes for euro matches. there are rail shots where the rail goes RIGHT THROUGH the pole in elite.
with a ping of 25 and a delta of 45 (wich is awesome i think), i think i saw movies already proving that.
already people said that the hitboxes dont even remotely match to the skin while moving. (imho its random arround some where) from my personal experience. you shoot through hands / arms. you hit the oponent ~ 1 crosshair size away.
i hope now doesnt come the post whith "screenshot or it didnt happan" since you know it does. just watch the streams you already supported and dont tell me specs are lagging.
since 1.3 i have hard issues hitting stuff and many others do (from my team personally) and sometimes i have the feeling my rails go right through the opoenent + even rockets do.
~verdi
Re: Netcode / Hitbox / Hitscan changes break international p
yeh I much preferred the larger hitboxes as it were before.
railing at the moment is so unpredictable at mid to far range, it forces attackers to have to get right up close to get accurate shots, and even then i'm still getting rails going through the opponents model.
You cant hit 150m shots anymore either which is a bummer.
railing at the moment is so unpredictable at mid to far range, it forces attackers to have to get right up close to get accurate shots, and even then i'm still getting rails going through the opponents model.
You cant hit 150m shots anymore either which is a bummer.
Re: Netcode / Hitbox / Hitscan changes break international p
It's not planned to be able to succeed rails at this distance (read this thread to understand: http://forum.maniaplanet.com/viewtopic. ... 57#p115357)SiilvA wrote:You cant hit 150m shots anymore either which is a bummer.
Then, the devteam is still working on these topics but this can take time to find a good solution

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Re: Netcode / Hitbox / Hitscan changes break international p
SiilvA wrote:You cant hit 150m shots anymore either which is a bummer.
http://imageshack.us/photo/my-images/68 ... 65204.png/Cerovan wrote:It's not planned to be able to succeed rails at this distance (read this thread to understand: http://forum.maniaplanet.com/viewtopic. ... 57#p115357)

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Re: Netcode / Hitbox / Hitscan changes break international p
well imo it should be made to succeed....Cerovan wrote:It's not planned to be able to succeed rails at this distance (read this thread to understand: http://forum.maniaplanet.com/viewtopic. ... 57#p115357)SiilvA wrote:You cant hit 150m shots anymore either which is a bummer.
Then, the devteam is still working on these topics but this can take time to find a good solution
because good railgun aimers should be rewarded if they can pinpoint a small model at such a long distance.
im not one that likes to compare shootmania and quake btw, but railing is something that feels perfect in quake because hitting a rail is just as consistent from a long range as it is in close range... if your crosshair is on the model, your gonna hit it...
the question is, do you want aim in shootmania to be based on skill and coordination? or based on just random luck? because i gotta say, railgun feels pretty random right now. And i play on 12 ping also.
Just trying to give some feedback, will be playing sm competitively and i think this is its major flaw
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