NadeoImporter [update 2019/10/09]

Discuss everything related to custom data creation.

Moderator: NADEO

om23
Posts: 568
Joined: 29 Aug 2010, 21:29

Re: Custom Objects Specifications

Post by om23 »

kannst auch hier antworten ;) auf maniapark hab ich nix in der art gefunden oder überlesen.
link?
═╦═╔╦╗LAN-Party »»» :pil :pop: :pil
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pastis..51
Posts: 24
Joined: 21 Jul 2011, 12:24
Contact:

Re: Custom Objects Specifications

Post by pastis..51 »

Hello :D

object pivots on the upper edge! it can be played on the pack stunters
http://forum.maniaplanet.com/viewtopic. ... 76#p123276
object already on maniapark


BigTurbo1
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BigTurbo1_Down_1H
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BigTurbo1_Down_2H
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BigTurbo1_Left_1H
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BigTurbo1_Left_2H
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BigTurbo1_Right_1H
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BigTurbo1_Right_2H
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BigTurbo1_Up_1H
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BigTurbo1_Up_2H
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BigTurbo2
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BigTurbo2_Down_1H
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BigTurbo2_Down_2H
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BigTurbo2_Left_1H
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BigTurbo2_Left_2H
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BigTurbo2_Right_1H
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BigTurbo2_Right_2H
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BigTurbo2_Up_1H
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BigTurbo2_Up_2H
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BlockDrill
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Custom Objects Specifications

Post by phil13hebert »

How can you create block with turbo ?
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SiH13
Posts: 1072
Joined: 15 Jun 2010, 11:54

Re: Custom Objects Specifications

Post by SiH13 »

Image

Made a map with some objects and wanted to create an image in the mediatracker, but no
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Hylis
Nadeo
Nadeo
Posts: 3933
Joined: 14 Jun 2010, 11:58

Re: Custom Objects Specifications

Post by Hylis »

We would like to give access to Mediatracker with custom objects that are locally on the machine in order to enable players to make scenes or videos or test their objects in these situations. It is a matter of time we do it.
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meuh21
Posts: 1266
Joined: 15 Jun 2010, 17:00
Location: Dans mon champ...
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Re: Custom Objects Specifications

Post by meuh21 »

I want to use Silo textures for this object. But "Mesh : material not found : Silo" :( I note the normal map silo_N.dds don't have capital letter (Silo_D.dds - silo_N.dds - Silo_S.dds).

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Yagami93
Posts: 6
Joined: 29 Sep 2012, 11:32

Re: Custom Objects Specifications

Post by Yagami93 »

Hi all, I'm creating a piece of curved road but i have a question about texturing.. i would like to find a method to texture this road by creating a piece of texture (asphalt with white stripes) and repeat it for the whole turn... how can i do that?

this is the turn:
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and this is the texture that i would like to repeat:
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EDIT: I'm using 3dsMax 2010
thanks in advance
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TMarc
Posts: 15255
Joined: 05 Apr 2011, 19:10
Location: Europe
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Re: Custom Objects Specifications

Post by TMarc »

either you use the correct UV coordinates for the texturing,
or you put only a asphalt texture on the road, and add two stripes as part of the object which would be painted white.
Yagami93
Posts: 6
Joined: 29 Sep 2012, 11:32

Re: Custom Objects Specifications

Post by Yagami93 »

TMarc wrote:either you use the correct UV coordinates for the texturing,
or you put only a asphalt texture on the road, and add two stripes as part of the object which would be painted white.
I have already tried to add a texture without the stripes, but when i go into the game with the object, the texture is stretched in the whole object and it is blurred, i would like to repeat the texture in order to have a good resolution..
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