ManiaPlanet Test Server 2012-10-30

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Jojo_44
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Re: ManiaPlanet Test Server 2012-10-30

Post by Jojo_44 »

Code: Select all

08048000-09409000 r-xp 00000000 00:00 139613      /home/AltesZeug/laggServerTest/ManiaPlanetServerProfileLags
09409000-09480000 rw-p 013c1000 00:00 139613      /home/AltesZeug/laggServerTest/ManiaPlanetServerProfileLags
09480000-09501000 rw-p 00000000 00:00 0           
0a572000-141a4000 rw-p 00000000 00:00 0           [heap]
ed897000-ed899000 rw-p 00000000 00:00 0           
ed899000-f7762000 r--- 00000000 00:00 139458      /home/AltesZeug/laggServerTest/Packs/dedicated.pak
f7762000-f778c000 r--- 00000000 00:00 139459      /home/AltesZeug/laggServerTest/Packs/resource.pak
f778c000-f778d000 rw-p 00000000 00:00 0           
f778d000-f778e000 r-xp 00000000 00:00 0           [vdso]
ffb89000-ffb9e000 rw-p 00000000 00:00 0           [stack]
Hm looks exactly the same as the other ones posted. But there were so many lags, I was suprised the dedi didn´t crash with a memory leak because I thought the profile file is getting very big :mrgreen: Can you tell us what you can see from this file :?:

regards, Jojo
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xbx
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Re: ManiaPlanet Test Server 2012-10-30

Post by xbx »

Jojo_44 wrote: Hm looks exactly the same as the other ones posted. But there were so many lags, I was suprised the dedi didn´t crash with a memory leak because I thought the profile file is getting very big :mrgreen: Can you tell us what you can see from this file :?:

regards, Jojo

Well nothing obviously, it's empty. But that's still usefull info!
It rules out one hypothesis of cause of the lags (that would have been added to this file had they occured).
(but still if you get a file larger than 1000bytes, I'm interrested)

So here is a yet an other version:
http://files.maniaplanet.com/ManiaPlane ... -11-02.zip

with two new more heavy checks:
/profilecpu --> use it instead of /profilelags, and it will produce a bigger file
/profileheap (--> this one will produce a somewhat large amount of data, but will help track the memory usage. beware that it will cause some lags on it's own writing those files. )
(the /profilexxx options only works on the linux server)

thanks for your help!
Dolly
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Re: ManiaPlanet Test Server 2012-10-30

Post by Dolly »

Thx Xbx,
I'll test my Joust server with the /profileheap.
I see memory weak when my Joust server is mostly empty and sometimes it crash itself after some hours.
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Jojo_44
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Re: ManiaPlanet Test Server 2012-10-30

Post by Jojo_44 »

Yeah thanks for explanation, I will check out the new version as well.

best regards, Jojo
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zargono
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Re: ManiaPlanet Test Server 2012-10-30

Post by zargono »

Nice, i'll test the /profileheap as well.
Dolly
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Re: ManiaPlanet Test Server 2012-10-30

Post by Dolly »

Hi,

Already profile files in Joust server :

http://www.team-paf.com/dedieSM/

Server start at 12:41 with 279Mo,now 400Mo and continue to grow up

I'll try to set an Elite and Royal server with /profileheap
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zargono
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Re: ManiaPlanet Test Server 2012-10-30

Post by zargono »

Here are my profile heap files for my two Joust servers.
I'll keep the folder updated until the servers crash.

http://zargono.net/profileheap/

EDIT : My first server (pid4510) already crashed so I zipped all the heap files. My server only has 2 GB of RAM so it can crash very quickly. This time it lasted only 12 hours.

EDIT 2 : I stopped my 2nd server myself and zipped the files as well.
I stopped it because some players were getting randomly disconnected from the server while playing. Not sure if this was my ISP or something. I reverted back to the 2012-10-30 test version and it seems to work as before.
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Jojo_44
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Re: ManiaPlanet Test Server 2012-10-30

Post by Jojo_44 »

Yeah I can confirm this. With the latest test version (2012-11-02) some players are getting random disconnects. I thought it depends on her own but if others can confirm this too, it´s maybe the dedi server.

regards, Jojo
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Dolly
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Re: ManiaPlanet Test Server 2012-10-30

Post by Dolly »

Same thing here on 2 Elite servers with the /profileheap, I'm testing without this.
I was on the server with 6 players and it was always the same player who was disconnected randomly. But before I was on the server, players was disconnected randomly. It's was 1 time per map minimum.
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