2. It is done by players, so it is up to players to make it embedded or not.
3. Storm Elite & Storm Royal will be accessible freely. Everything else require Storm to be bought.
4. Not yet decided what it will be, we have tests to do
5. haha ^^ it has to stay on personnal will, not rewards
6. No
7. A little like the offzone of Storm? It would not be a priority, but could be a feature. Maybe MT + Script can make it.
8. Visual C++ since 15 years at many hours per week
9. Optimizing since 12 years ^^
10. No big secret. Make a good performance analysis and attack the first question. In rendering, calculate the number of primitives you draw, and on CPU, never allocate/de-allocate memory in real time.
11. yes, I first made some 3D with the man making it at the studio in 1997 I think. He is really good ^^
12. Our engine is improved since 12 years.
13. Potentially, I can't foresee this.
14. Not a priority
15. Nicknames, maybe yes
16. Already a pack of 3 on Storm, maybe an idea to make it on TM as well, even if less team play today
17. Valley is kind of slower I think. If you make big roads, it looks like going slower anyway.
18. When it is related to physics, it can be really complicated. It is not a 'bug', like something somewhere in the code, it is the whole simulation process that can create situation that are real for the engine but uncommon in the reality. We don't have soft surface for collisions, so when two hard surfaces collide, it makes like in the real world, quite an impact. So, it can takes weeks to work on this. Some bad tunings can take hours (always to check if we have not broken something else among the 100+ functions of gameplay)
19. None :/
20. Good
too many questions here, do not make this again

Have good time
